BIM/UIM become traits on World; Added World.WorldActor
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@@ -57,7 +57,7 @@ namespace OpenRa
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return q =>
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p != q &&
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((p - q).LengthSquared < dist * dist) &&
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(world.UnitInfluence.GetUnitsAt(q).Any());
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(world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(q).Any());
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}
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public List<int2> FindPath( PathSearch search )
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