BIM/UIM become traits on World; Added World.WorldActor

This commit is contained in:
Bob
2010-01-29 19:57:21 +13:00
parent 7283bc5273
commit 206e4fb558
21 changed files with 73 additions and 64 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenRa
if (ShowUnitDebug)
for (var j = 0; j < 128; j++)
for (var i = 0; i < 128; i++)
if (world.UnitInfluence.GetUnitsAt(new int2(i, j)).Any())
if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(new int2(i, j)).Any())
spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), 0);
}