BIM/UIM become traits on World; Added World.WorldActor
This commit is contained in:
@@ -39,7 +39,7 @@ namespace OpenRa
|
||||
if (ShowUnitDebug)
|
||||
for (var j = 0; j < 128; j++)
|
||||
for (var i = 0; i < 128; i++)
|
||||
if (world.UnitInfluence.GetUnitsAt(new int2(i, j)).Any())
|
||||
if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(new int2(i, j)).Any())
|
||||
spriteRenderer.DrawSprite(unitDebug, Game.CellSize * new float2(i, j), 0);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user