Merge pull request #9672 from penev92/fixAutoTarget

Fix a series of visibility/targeting bugs
This commit is contained in:
Oliver Brakmann
2015-10-23 20:53:03 +02:00
3 changed files with 24 additions and 13 deletions

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Orders
else
{
var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, mi)
.Where(a => a.Info.HasTraitInfo<ITargetableInfo>() && !a.Footprint.All(world.ShroudObscures))
.Where(a => a.Info.HasTraitInfo<ITargetableInfo>() && a.Visible && a.HasRenderables)
.WithHighestSelectionPriority();
target = frozen != null ? Target.FromFrozenActor(frozen) : Target.FromCell(world, xy);
}
@@ -73,7 +73,7 @@ namespace OpenRA.Orders
else
{
var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, mi)
.Where(a => a.Info.HasTraitInfo<ITargetableInfo>() && !a.Footprint.All(world.ShroudObscures))
.Where(a => a.Info.HasTraitInfo<ITargetableInfo>() && a.Visible && a.HasRenderables)
.WithHighestSelectionPriority();
target = frozen != null ? Target.FromFrozenActor(frozen) : Target.FromCell(world, xy);
}