Merge pull request #4721 from Smilex/A10_vision
closes #4696 closes #4687
This commit is contained in:
@@ -23,19 +23,22 @@ namespace OpenRA.Mods.RA
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[Desc("Armament name")]
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[Desc("Armament name")]
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public readonly string Guns = "secondary";
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public readonly string Guns = "secondary";
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public readonly int FacingTolerance = 2;
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public readonly int FacingTolerance = 2;
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public readonly WRange VisionRange = WRange.FromCells(10);
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public override object Create(ActorInitializer init) { return new AttackBomber(init.self, this); }
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public override object Create(ActorInitializer init) { return new AttackBomber(init.self, this); }
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}
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}
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class AttackBomber : AttackBase, ISync
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class AttackBomber : AttackBase, ISync, INotifyKilled
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{
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{
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AttackBomberInfo info;
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AttackBomberInfo info;
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Actor camera;
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[Sync] Target target;
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[Sync] Target target;
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public AttackBomber(Actor self, AttackBomberInfo info)
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public AttackBomber(Actor self, AttackBomberInfo info)
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: base(self)
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: base(self)
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{
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{
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this.info = info;
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this.info = info;
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this.camera = null;
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}
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}
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public override void Tick(Actor self)
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public override void Tick(Actor self)
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@@ -46,6 +49,23 @@ namespace OpenRA.Mods.RA
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var cp = self.CenterPosition;
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var cp = self.CenterPosition;
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var bombTarget = Target.FromPos(cp - new WVec(0, 0, cp.Z));
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var bombTarget = Target.FromPos(cp - new WVec(0, 0, cp.Z));
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// Provide vision
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if (this.camera == null &&
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target.IsInRange(self.CenterPosition, this.info.VisionRange))
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{
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this.camera = self.World.CreateActor("camera", new TypeDictionary
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{
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new LocationInit(target.CenterPosition.ToCPos()),
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new OwnerInit(self.Owner),
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});
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}
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else if (this.camera != null &&
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!target.IsInRange(self.CenterPosition, this.info.VisionRange))
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{
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self.World.Remove(this.camera);
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this.camera = null;
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}
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// Bombs drop anywhere in range
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// Bombs drop anywhere in range
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foreach (var a in Armaments.Where(a => a.Info.Name == info.Bombs))
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foreach (var a in Armaments.Where(a => a.Info.Name == info.Bombs))
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{
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{
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@@ -72,6 +92,15 @@ namespace OpenRA.Mods.RA
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public void SetTarget(WPos pos) { target = Target.FromPos(pos); }
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public void SetTarget(WPos pos) { target = Target.FromPos(pos); }
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public void Killed(Actor self, AttackInfo e)
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{
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if (this.camera != null)
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{
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self.World.Remove(this.camera);
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this.camera = null;
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}
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}
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
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{
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{
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// TODO: Player controlled units want this too!
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// TODO: Player controlled units want this too!
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@@ -192,8 +192,6 @@ A10:
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HP: 150
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HP: 150
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Armor:
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Armor:
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Type: Heavy
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Type: Heavy
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RevealsShroud:
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Range: 12
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RenderUnit:
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RenderUnit:
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WithShadow:
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WithShadow:
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AttackBomber:
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AttackBomber:
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@@ -39,4 +39,13 @@ waypoint:
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Waypoint:
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Waypoint:
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RenderEditorOnly:
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RenderEditorOnly:
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BodyOrientation:
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BodyOrientation:
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CAMERA:
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Aircraft:
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Health:
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HP: 1000
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RevealsShroud:
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Range: 10
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ProximityCaptor:
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Types: Camera
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BodyOrientation:
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