Move Facing and Altitude onto IMove impls, with associated pile of cleanups

This commit is contained in:
Paul Chote
2010-07-31 22:59:43 +12:00
parent 88cb942430
commit 207ee49da3
51 changed files with 186 additions and 184 deletions

View File

@@ -84,17 +84,17 @@ namespace OpenRA.Traits
int offsetTicks = 0;
public void Tick(Actor self)
{
var unit = self.traits.Get<Unit>();
var move = self.traits.Get<IMove>();
//if (unit.Altitude <= 0)
// return;
if (unit.Altitude < AirInfo.CruiseAltitude)
unit.Altitude++;
if (move.Altitude < AirInfo.CruiseAltitude)
move.Altitude++;
if (--offsetTicks <= 0)
{
self.CenterLocation += AirInfo.InstabilityMagnitude * self.World.SharedRandom.Gauss2D(5);
unit.Altitude += (int)(AirInfo.InstabilityMagnitude * self.World.SharedRandom.Gauss1D(5));
move.Altitude += (int)(AirInfo.InstabilityMagnitude * self.World.SharedRandom.Gauss1D(5));
offsetTicks = AirInfo.InstabilityTicks;
}
}