Move Facing and Altitude onto IMove impls, with associated pile of cleanups

This commit is contained in:
Paul Chote
2010-07-31 22:59:43 +12:00
parent 88cb942430
commit 207ee49da3
51 changed files with 186 additions and 184 deletions

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Activities
public IActivity Tick( Actor self )
{
var unit = self.traits.Get<Unit>();
var move = self.traits.Get<IMove>();
if (!Target.IsValid)
return NextActivity;
@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA.Activities
var numDirs = (renderUnit != null)
? renderUnit.anim.CurrentSequence.Facings : 8;
if (Util.QuantizeFacing(unit.Facing, numDirs)
if (Util.QuantizeFacing(move.Facing, numDirs)
!= Util.QuantizeFacing(desiredFacing, numDirs))
{
return new Turn( desiredFacing ) { NextActivity = this };