Move Facing and Altitude onto IMove impls, with associated pile of cleanups

This commit is contained in:
Paul Chote
2010-07-31 22:59:43 +12:00
parent 88cb942430
commit 207ee49da3
51 changed files with 186 additions and 184 deletions

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -102,15 +102,13 @@ namespace OpenRA.Mods.RA
{
if( !CanAttack( self ) ) return;
var unit = self.traits.GetOrDefault<Unit>();
var info = self.Info.Traits.Get<AttackBaseInfo>();
var move = self.traits.GetOrDefault<IMove>();
foreach (var w in Weapons)
if (CheckFire(self, unit, w))
if (CheckFire(self, move, w))
w.FiredShot();
}
bool CheckFire(Actor self, Unit unit, Weapon w)
bool CheckFire(Actor self, IMove move, Weapon w)
{
if (w.FireDelay > 0) return false;
@@ -124,8 +122,7 @@ namespace OpenRA.Mods.RA
if (!w.IsValidAgainst(target)) return false;
var barrel = w.Barrels[w.Burst % w.Barrels.Length];
var destUnit = target.IsActor ? target.Actor.traits.GetOrDefault<Unit>() : null;
var destMove = target.IsActor ? target.Actor.traits.GetOrDefault<IMove>() : null;
var args = new ProjectileArgs
{
@@ -135,15 +132,15 @@ namespace OpenRA.Mods.RA
target = this.target,
src = (self.CenterLocation
+ Combat.GetTurretPosition(self, unit, w.Turret)
+ Combat.GetBarrelPosition(self, unit, w.Turret, barrel)).ToInt2(),
srcAltitude = unit != null ? unit.Altitude : 0,
+ Combat.GetTurretPosition(self, move, w.Turret)
+ Combat.GetBarrelPosition(self, move, w.Turret, barrel)).ToInt2(),
srcAltitude = move != null ? move.Altitude : 0,
dest = target.CenterLocation.ToInt2(),
destAltitude = destUnit != null ? destUnit.Altitude : 0,
destAltitude = destMove != null ? destMove.Altitude : 0,
facing = barrel.Facing +
(self.traits.Contains<Turreted>() ? self.traits.Get<Turreted>().turretFacing :
unit != null ? unit.Facing : Util.GetFacing(target.CenterLocation - self.CenterLocation, 0)),
move != null ? move.Facing : Util.GetFacing(target.CenterLocation - self.CenterLocation, 0)),
};
ScheduleDelayedAction( FireDelay( self, self.Info.Traits.Get<AttackBaseInfo>() ), () =>