Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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@@ -51,8 +51,8 @@ namespace OpenRA.Mods.RA
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return false;
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// Cannot unload mid-air
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var unit = self.traits.GetOrDefault<Unit>();
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if (unit != null && unit.Altitude > 0)
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var move = self.traits.GetOrDefault<IMove>();
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if (move != null && move.Altitude > 0)
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return false;
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// Todo: Check if there is a free tile to unload to
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