Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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@@ -33,9 +33,9 @@ namespace OpenRA.Mods.RA
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public void Detonate(Actor self, Actor detonatedBy)
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{
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var unit = self.traits.GetOrDefault<Unit>();
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var move = self.traits.GetOrDefault<IMove>();
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var info = self.Info.Traits.Get<AttackBaseInfo>();
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var altitude = unit != null ? unit.Altitude : 0;
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var altitude = move != null ? move.Altitude : 0;
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self.World.AddFrameEndTask( w =>
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{
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