Move Facing and Altitude onto IMove impls, with associated pile of cleanups

This commit is contained in:
Paul Chote
2010-07-31 22:59:43 +12:00
parent 88cb942430
commit 207ee49da3
51 changed files with 186 additions and 184 deletions

View File

@@ -33,9 +33,9 @@ namespace OpenRA.Mods.RA
public void Detonate(Actor self, Actor detonatedBy)
{
var unit = self.traits.GetOrDefault<Unit>();
var move = self.traits.GetOrDefault<IMove>();
var info = self.Info.Traits.Get<AttackBaseInfo>();
var altitude = unit != null ? unit.Altitude : 0;
var altitude = move != null ? move.Altitude : 0;
self.World.AddFrameEndTask( w =>
{