Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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@@ -30,8 +30,8 @@ namespace OpenRA.Mods.RA
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var weapon = ChooseWeaponForExplosion(self);
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if (weapon != null)
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{
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var unit = self.traits.GetOrDefault<Unit>();
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var altitude = unit != null ? unit.Altitude : 0;
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var move = self.traits.GetOrDefault<IMove>();
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var altitude = move != null ? move.Altitude : 0;
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Combat.DoExplosion(e.Attacker, weapon, self.CenterLocation, altitude);
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}
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}
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