Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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@@ -46,8 +46,9 @@ namespace OpenRA.Mods.RA
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var enterCell = self.World.ChooseRandomEdgeCell();
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var plane = self.World.CreateActor("U2", enterCell, self.Owner);
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plane.traits.Get<Unit>().Altitude = plane.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
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plane.traits.Get<Unit>().Facing = Util.GetFacing(order.TargetLocation - enterCell, 0);
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var planeMove = plane.traits.Get<IMove>();
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planeMove.Altitude = plane.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
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planeMove.Facing = Util.GetFacing(order.TargetLocation - enterCell, 0);
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plane.CancelActivity();
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plane.QueueActivity(new Fly(Util.CenterOfCell(order.TargetLocation)));
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