Move Facing and Altitude onto IMove impls, with associated pile of cleanups

This commit is contained in:
Paul Chote
2010-07-31 22:59:43 +12:00
parent 88cb942430
commit 207ee49da3
51 changed files with 186 additions and 184 deletions

View File

@@ -48,7 +48,8 @@ namespace OpenRA.Mods.RA
if (info != null)
{
alt = 0;
pos = Combat.GetTurretPosition(self, self.traits.Get<Unit>(), new Turret(info.Offset));
var move = self.traits.Get<IMove>();
pos = Combat.GetTurretPosition(self, move, new Turret(info.Offset));
var ru = self.traits.Get<RenderUnit>();
v = Game.CosmeticRandom.Gauss2D(1) * info.Spread.RelOffset();
@@ -56,7 +57,7 @@ namespace OpenRA.Mods.RA
va = info.Speed;
if (!info.UseTurretFacing) InitialFacing = null;
facing = InitialFacing ?? self.traits.Get<Unit>().Facing;
facing = InitialFacing ?? move.Facing;
var anim = new Animation(ru.GetImage(self), () => (int)facing);
anim.PlayRepeating(info.Anim);