Move Facing and Altitude onto IMove impls, with associated pile of cleanups

This commit is contained in:
Paul Chote
2010-07-31 22:59:43 +12:00
parent 88cb942430
commit 207ee49da3
51 changed files with 186 additions and 184 deletions

View File

@@ -20,11 +20,11 @@ namespace OpenRA.Mods.RA
{
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
var unit = self.traits.Get<Unit>();
var move = self.traits.Get<IMove>();
var shadowSprites = r.Select(a => a.WithPalette("shadow"));
var flyingSprites = (unit.Altitude <= 0) ? r
: r.Select(a => a.WithPos(a.Pos - new float2(0, unit.Altitude)).WithZOffset(3));
var flyingSprites = (move.Altitude <= 0) ? r
: r.Select(a => a.WithPos(a.Pos - new float2(0, move.Altitude)).WithZOffset(3));
return shadowSprites.Concat(flyingSprites);
}