Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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@@ -20,11 +20,11 @@ namespace OpenRA.Mods.RA
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{
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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var unit = self.traits.Get<Unit>();
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var move = self.traits.Get<IMove>();
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var shadowSprites = r.Select(a => a.WithPalette("shadow"));
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var flyingSprites = (unit.Altitude <= 0) ? r
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: r.Select(a => a.WithPos(a.Pos - new float2(0, unit.Altitude)).WithZOffset(3));
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var flyingSprites = (move.Altitude <= 0) ? r
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: r.Select(a => a.WithPos(a.Pos - new float2(0, move.Altitude)).WithZOffset(3));
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return shadowSprites.Concat(flyingSprites);
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}
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