Define plumbing to pass initial target positions to inner move activities.

This commit is contained in:
Paul Chote
2019-01-16 11:06:58 +00:00
parent b2d960ec19
commit 2080c72ab9
10 changed files with 70 additions and 40 deletions

View File

@@ -467,19 +467,22 @@ namespace OpenRA.Mods.Common.Traits
return new Move(self, cell, WDist.Zero, ignoreActor);
}
public Activity MoveWithinRange(Target target, WDist range, Color? targetLineColor = null)
public Activity MoveWithinRange(Target target, WDist range,
WPos? initialTargetPosition = null, Color? targetLineColor = null)
{
return new MoveWithinRange(self, target, WDist.Zero, range, targetLineColor);
return new MoveWithinRange(self, target, WDist.Zero, range, initialTargetPosition, targetLineColor);
}
public Activity MoveWithinRange(Target target, WDist minRange, WDist maxRange, Color? targetLineColor = null)
public Activity MoveWithinRange(Target target, WDist minRange, WDist maxRange,
WPos? initialTargetPosition = null, Color? targetLineColor = null)
{
return new MoveWithinRange(self, target, minRange, maxRange, targetLineColor);
return new MoveWithinRange(self, target, minRange, maxRange, initialTargetPosition, targetLineColor);
}
public Activity MoveFollow(Actor self, Target target, WDist minRange, WDist maxRange, Color? targetLineColor = null)
public Activity MoveFollow(Actor self, Target target, WDist minRange, WDist maxRange,
WPos? initialTargetPosition = null, Color? targetLineColor = null)
{
return new Follow(self, target, minRange, maxRange, targetLineColor);
return new Follow(self, target, minRange, maxRange, initialTargetPosition, targetLineColor);
}
public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any)
@@ -500,12 +503,13 @@ namespace OpenRA.Mods.Common.Traits
return VisualMove(self, pos, self.World.Map.CenterOfSubCell(cell, subCell), cell);
}
public Activity MoveToTarget(Actor self, Target target, Color? targetLineColor = null)
public Activity MoveToTarget(Actor self, Target target,
WPos? initialTargetPosition = null, Color? targetLineColor = null)
{
if (target.Type == TargetType.Invalid)
return null;
return new MoveAdjacentTo(self, target, targetLineColor);
return new MoveAdjacentTo(self, target, initialTargetPosition, targetLineColor);
}
public Activity MoveIntoTarget(Actor self, Target target)