Merge pull request #6377 from Mailaender/allies-01-new-lua
Ported Allies 01 to the New Lua API
This commit is contained in:
@@ -561,6 +561,9 @@
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<Compile Include="Warheads\SpreadDamageWarhead.cs" />
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<Compile Include="Warheads\SpreadDamageWarhead.cs" />
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<Compile Include="Scripting\Global\ReinforcementsGlobal.cs" />
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<Compile Include="Scripting\Global\ReinforcementsGlobal.cs" />
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<Compile Include="Scripting\Global\DateGlobal.cs" />
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<Compile Include="Scripting\Global\DateGlobal.cs" />
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<Compile Include="Scripting\Properties\HarvesterProperties.cs" />
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<Compile Include="Scripting\Properties\HelicopterProperties.cs" />
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<Compile Include="Scripting\Properties\PlaneProperties.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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@@ -102,6 +102,38 @@ namespace OpenRA.Mods.RA.Scripting
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GetScriptTriggers(a).OnKilledInternal += OnMemberKilled;
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GetScriptTriggers(a).OnKilledInternal += OnMemberKilled;
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}
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}
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[Desc("Call a function when one of the actors in a group is killed. The callback " +
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"function will be called as func(Actor killed).")]
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public void OnAnyKilled(LuaTable actors, LuaFunction func)
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{
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var group = new List<Actor>();
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foreach (var kv in actors)
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{
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Actor actor;
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if (!kv.Value.TryGetClrValue<Actor>(out actor))
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throw new LuaException("OnAnyKilled requires a table of int,Actor pairs. Recieved {0},{1}".F(kv.Key.GetType().Name, kv.Value.GetType().Name));
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group.Add(actor);
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}
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var called = false;
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var copy = (LuaFunction)func.CopyReference();
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Action<Actor> OnMemberKilled = m =>
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{
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if (called)
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return;
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using (var killed = m.ToLuaValue(context))
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copy.Call(killed).Dispose();
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copy.Dispose();
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called = true;
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};
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foreach (var a in group)
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GetScriptTriggers(a).OnKilledInternal += OnMemberKilled;
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}
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[Desc("Call a function when this actor produces another actor. " +
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[Desc("Call a function when this actor produces another actor. " +
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"The callback function will be called as func(Actor producer, Actor produced).")]
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"The callback function will be called as func(Actor producer, Actor produced).")]
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public void OnProduction(Actor a, LuaFunction func)
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public void OnProduction(Actor a, LuaFunction func)
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34
OpenRA.Mods.RA/Scripting/Properties/HarvesterProperties.cs
Normal file
34
OpenRA.Mods.RA/Scripting/Properties/HarvesterProperties.cs
Normal file
@@ -0,0 +1,34 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptPropertyGroup("Harvester")]
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public class HarvesterProperties : ScriptActorProperties, Requires<HarvesterInfo>
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{
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readonly Harvester harvester;
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public HarvesterProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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harvester = self.Trait<Harvester>();
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}
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[ScriptActorPropertyActivity]
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[Desc("Search for nearby resources and begin harvesting.")]
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public void FindResources()
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{
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harvester.ContinueHarvesting(self);
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}
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}
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}
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30
OpenRA.Mods.RA/Scripting/Properties/HelicopterProperties.cs
Normal file
30
OpenRA.Mods.RA/Scripting/Properties/HelicopterProperties.cs
Normal file
@@ -0,0 +1,30 @@
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#region Copyright & License Information
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/*
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|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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|
* available to you under the terms of the GNU General Public License
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|
* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.RA.Air;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptPropertyGroup("Movement")]
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public class HelicopterProperties : ScriptActorProperties, Requires<HelicopterInfo>
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{
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public HelicopterProperties(ScriptContext context, Actor self)
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: base(context, self) { }
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[ScriptActorPropertyActivity]
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[Desc("Fly within the cell grid.")]
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public void Move(CPos cell)
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{
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self.QueueActivity(new HeliFly(self, Target.FromCell(self.World, cell)));
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}
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}
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}
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@@ -34,5 +34,12 @@ namespace OpenRA.Mods.RA.Scripting
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{
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{
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self.QueueActivity(new Move.Move(cell));
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self.QueueActivity(new Move.Move(cell));
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}
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}
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[ScriptActorPropertyActivity]
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[Desc("Leave the current position in a random direction.")]
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public void Scatter()
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{
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self.Trait<Mobile>().Nudge(self, self, true);
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}
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}
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}
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}
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}
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30
OpenRA.Mods.RA/Scripting/Properties/PlaneProperties.cs
Normal file
30
OpenRA.Mods.RA/Scripting/Properties/PlaneProperties.cs
Normal file
@@ -0,0 +1,30 @@
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#region Copyright & License Information
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/*
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|
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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|
* This file is part of OpenRA, which is free software. It is made
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|
* available to you under the terms of the GNU General Public License
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||||||
|
* as published by the Free Software Foundation. For more information,
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|
* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.RA.Air;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptPropertyGroup("Movement")]
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public class PlaneProperties : ScriptActorProperties, Requires<PlaneInfo>
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{
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public PlaneProperties(ScriptContext context, Actor self)
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: base(context, self) { }
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[ScriptActorPropertyActivity]
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[Desc("Fly within the cell grid.")]
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public void Move(CPos cell)
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{
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self.QueueActivity(new Fly(self, Target.FromCell(self.World, cell)));
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}
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}
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}
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@@ -1,151 +1,202 @@
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InsertionHelicopterType = "tran.insertion"
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InsertionHelicopterType = "tran.insertion"
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InsertionPath = { InsertionEntry.Location, InsertionLZ.Location }
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ExtractionHelicopterType = "tran.extraction"
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ExtractionHelicopterType = "tran.extraction"
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ExtractionPath = { SouthReinforcementsPoint.Location, ExtractionLZ.Location }
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JeepReinforcements = { "jeep", "jeep" }
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JeepReinforcements = { "jeep", "jeep" }
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JeepInterval = 50
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TanyaReinforcements = { "e7" }
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JeepDelay = 125
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TanyaType = "e7"
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EinsteinType = "einstein"
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EinsteinType = "einstein"
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FlareType = "flare"
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FlareType = "flare"
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Cruisers = { "ca", "ca", "ca", "ca" }
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CruisersReinforcements = { "ca", "ca", "ca", "ca" }
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CruiserDelay = 250
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CameraDelay = 125
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CivilianWait = 150
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BaseAlertDelay = 300
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SendInsertionHelicopter = function()
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SendInsertionHelicopter = function()
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local heli, passengers = Reinforcements.Insert(player, InsertionHelicopterType, { TanyaType },
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local passengers = Reinforcements.ReinforceWithTransport(player, InsertionHelicopterType,
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{ InsertionEntry.Location, InsertionLZ.Location }, { InsertionEntry.Location })
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TanyaReinforcements, InsertionPath, { InsertionEntry.Location })[2]
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tanya = passengers[1]
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local tanya = passengers[1]
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Actor.OnKilled(tanya, TanyaKilled)
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Trigger.OnKilled(tanya, RescueFailed)
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tanya.Stance = "HoldFire"
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end
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end
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SendJeeps = function()
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SendJeeps = function()
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Media.PlaySpeechNotification("ReinforcementsArrived")
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Reinforcements.Reinforce(player, JeepReinforcements, InsertionPath, Utils.Seconds(2))
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Reinforcements.Reinforce(player, JeepReinforcements, InsertionEntry.Location, InsertionLZ.Location, JeepInterval)
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Media.PlaySpeechNotification(player, "ReinforcementsArrived")
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end
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end
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RunInitialActivities = function()
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RunInitialActivities = function()
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SendInsertionHelicopter()
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SendInsertionHelicopter()
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Actor.Hunt(Patrol1)
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Patrol1.Hunt()
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Actor.Hunt(Patrol2)
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Patrol2.Hunt()
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Actor.Hunt(Patrol3)
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Patrol3.Hunt()
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Actor.Hunt(Patrol4)
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Patrol4.Hunt()
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Actor.Harvest(Harvester)
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Harvester.FindResources()
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Team.Do(civiliansTeam, function(c)
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Civilian1.Wait(Utils.Seconds(6))
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Actor.Wait(c, CivilianWait)
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Civilian2.Wait(Utils.Seconds(6))
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Actor.Hunt(c)
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Civilian1.Hunt()
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end)
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Civilian2.Hunt()
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end
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end
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LabGuardsKilled = function()
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LabGuardsKilled = function()
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CreateEinstein()
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CreateEinstein()
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Actor.Create(FlareType, { Owner = england, Location = ExtractionFlarePoint.Location })
|
Trigger.AfterDelay(Utils.Seconds(2), function()
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Media.PlaySpeechNotification("SignalFlareNorth")
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Actor.Create(FlareType, true, { Owner = england, Location = ExtractionFlarePoint.Location })
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Media.PlaySpeechNotification(player, "SignalFlareNorth")
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SendExtractionHelicopter()
|
SendExtractionHelicopter()
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OpenRA.RunAfterDelay(BaseAlertDelay, function()
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local ussrUnits = Mission.GetGroundAttackersOf(ussr)
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for i, unit in ipairs(ussrUnits) do
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Actor.Hunt(unit)
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end
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end)
|
end)
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|
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OpenRA.RunAfterDelay(CruiserDelay, function()
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Trigger.AfterDelay(Utils.Seconds(10), function()
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Media.PlaySpeechNotification("AlliedReinforcementsArrived")
|
Media.PlaySpeechNotification(player, "AlliedReinforcementsArrived")
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Actor.Create("camera", { Owner = player, Location = CruiserCameraPoint.Location })
|
Actor.Create("camera", true, { Owner = player, Location = CruiserCameraPoint.Location })
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SendCruisers()
|
SendCruisers()
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end)
|
end)
|
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|
|
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|
Trigger.AfterDelay(Utils.Seconds(12), function()
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|
for i = 0, 2 do
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|
Trigger.AfterDelay(Utils.Seconds(i), function()
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|
Media.PlaySoundNotification(player, "AlertBuzzer")
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|
end)
|
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|
end
|
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|
Utils.Do(sovietArmy, function(a)
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||||||
|
if not a.IsDead and a.HasProperty("Hunt") then
|
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|
Trigger.OnIdle(a, a.Hunt)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
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end
|
end
|
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|
|
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SendExtractionHelicopter = function()
|
SendExtractionHelicopter = function()
|
||||||
local heli = Reinforcements.Extract(player, ExtractionHelicopterType, { einstein },
|
heli = Reinforcements.ReinforceWithTransport(player, ExtractionHelicopterType, nil, ExtractionPath)[1]
|
||||||
{ SouthReinforcementsPoint.Location, ExtractionLZ.Location }, { ExtractionExitPoint.Location })
|
if not einstein.IsDead then
|
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Actor.OnKilled(heli, HelicopterDestroyed)
|
Trigger.OnRemovedFromWorld(einstein, EvacuateHelicopter)
|
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Actor.OnRemovedFromWorld(heli, HelicopterExtractionCompleted)
|
end
|
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|
Trigger.OnKilled(heli, RescueFailed)
|
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|
Trigger.OnRemovedFromWorld(heli, HelicopterGone)
|
||||||
end
|
end
|
||||||
|
|
||||||
HelicopterExtractionCompleted = function()
|
EvacuateHelicopter = function()
|
||||||
MissionAccomplished()
|
if heli.HasPassengers then
|
||||||
|
heli.Move(ExtractionExitPoint.Location)
|
||||||
|
Trigger.OnIdle(heli, heli.Destroy)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
SendCruisers = function()
|
SendCruisers = function()
|
||||||
for i, cruiser in ipairs(Cruisers) do
|
local i = 1
|
||||||
local ca = Actor.Create(cruiser, { Owner = england, Location = SouthReinforcementsPoint.Location })
|
Utils.Do(CruisersReinforcements, function(cruiser)
|
||||||
Actor.Move(ca, Map.GetNamedActor("CruiserPoint" .. i).Location)
|
local ca = Actor.Create(cruiser, true, { Owner = england, Location = SouthReinforcementsPoint.Location + CVec.New(2 * i, 0) })
|
||||||
end
|
ca.Move(Map.NamedActor("CruiserPoint" .. i).Location)
|
||||||
|
i = i + 1
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
LabDestroyed = function(self, e)
|
LabDestroyed = function()
|
||||||
if not einstein then
|
if not einstein then
|
||||||
MissionFailed()
|
RescueFailed()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
EinsteinKilled = function(self, e)
|
RescueFailed = function()
|
||||||
MissionFailed()
|
player.MarkFailedObjective(SurviveObjective)
|
||||||
|
ussr.MarkCompletedObjective(DefendObjective)
|
||||||
end
|
end
|
||||||
|
|
||||||
HelicopterDestroyed = function(self, e)
|
OilPumpDestroyed = function()
|
||||||
MissionFailed()
|
Trigger.AfterDelay(Utils.Seconds(5), SendJeeps)
|
||||||
end
|
end
|
||||||
|
|
||||||
TanyaKilled = function(self, e)
|
CiviliansKilled = function()
|
||||||
MissionFailed()
|
player.MarkFailedObjective(CivilProtectionObjective)
|
||||||
end
|
Media.PlaySpeechNotification(player, "ObjectiveNotMet")
|
||||||
|
collateralDamage = true
|
||||||
OilPumpDestroyed = function(self, e)
|
|
||||||
OpenRA.RunAfterDelay(JeepDelay, SendJeeps)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
CreateEinstein = function()
|
CreateEinstein = function()
|
||||||
einstein = Actor.Create(EinsteinType, { Location = EinsteinSpawnPoint.Location, Owner = player })
|
player.MarkCompletedObjective(FindEinsteinObjective)
|
||||||
Actor.Scatter(einstein)
|
Media.PlaySpeechNotification(player, "ObjectiveMet")
|
||||||
Actor.OnKilled(einstein, EinsteinKilled)
|
einstein = Actor.Create(EinsteinType, true, { Location = EinsteinSpawnPoint.Location, Owner = player })
|
||||||
|
einstein.Scatter()
|
||||||
|
Trigger.OnKilled(einstein, RescueFailed)
|
||||||
|
ExtractObjective = player.AddPrimaryObjective("Wait for the helicopter and extract Einstein.")
|
||||||
|
Trigger.AfterDelay(Utils.Seconds(1), function() Media.PlaySpeechNotification(player, "TargetFreed") end)
|
||||||
|
end
|
||||||
|
|
||||||
|
HelicopterGone = function()
|
||||||
|
if not heli.IsDead then
|
||||||
|
Media.PlaySpeechNotification(player, "TargetRescued")
|
||||||
|
Trigger.AfterDelay(Utils.Seconds(1), function()
|
||||||
|
player.MarkCompletedObjective(ExtractObjective)
|
||||||
|
player.MarkCompletedObjective(SurviveObjective)
|
||||||
|
ussr.MarkFailedObjective(DefendObjective)
|
||||||
|
if not collateralDamage then
|
||||||
|
player.MarkCompletedObjective(CivilProtectionObjective)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
MissionAccomplished = function()
|
MissionAccomplished = function()
|
||||||
Mission.MissionOver({ player }, nil, true)
|
Media.PlaySpeechNotification(player, "Win")
|
||||||
--Media.PlayMovieFullscreen("snowbomb.vqa")
|
--Trigger.AfterDelay(Utils.Seconds(1), function()
|
||||||
|
--Media.PlayMovieFullscreen("snowbomb.vqa") -- https://github.com/OpenRA/OpenRA/issues/4224
|
||||||
|
--end)
|
||||||
end
|
end
|
||||||
|
|
||||||
MissionFailed = function()
|
MissionFailed = function()
|
||||||
Mission.MissionOver(nil, { player }, true)
|
Media.PlaySpeechNotification(player, "Lose")
|
||||||
Media.PlayMovieFullscreen("bmap.vqa")
|
Trigger.AfterDelay(Utils.Seconds(1), function() Media.PlayMovieFullscreen("bmap.vqa") end)
|
||||||
end
|
end
|
||||||
|
|
||||||
SetUnitStances = function()
|
SetUnitStances = function()
|
||||||
local playerUnits = Mission.GetGroundAttackersOf(player)
|
Utils.Do(Map.NamedActors, function(a)
|
||||||
local ussrUnits = Mission.GetGroundAttackersOf(ussr)
|
if a.Owner == player then
|
||||||
for i, unit in ipairs(playerUnits) do
|
a.Stance = "Defend"
|
||||||
Actor.SetStance(unit, "Defend")
|
|
||||||
end
|
end
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
Tick = function()
|
Tick = function()
|
||||||
Mission.TickTakeOre(ussr)
|
ussr.Resources = ussr.Resources - (0.01 * ussr.ResourceCapacity / 25)
|
||||||
end
|
end
|
||||||
|
|
||||||
WorldLoaded = function()
|
WorldLoaded = function()
|
||||||
player = OpenRA.GetPlayer("Greece")
|
player = Player.GetPlayer("Greece")
|
||||||
england = OpenRA.GetPlayer("England")
|
england = Player.GetPlayer("England")
|
||||||
ussr = OpenRA.GetPlayer("USSR")
|
ussr = Player.GetPlayer("USSR")
|
||||||
|
|
||||||
Actor.OnKilled(Lab, LabDestroyed)
|
FindEinsteinObjective = player.AddPrimaryObjective("Find Einstein.")
|
||||||
Actor.OnKilled(OilPump, OilPumpDestroyed)
|
SurviveObjective = player.AddPrimaryObjective("Tanya and Einstein must survive.")
|
||||||
|
england.AddPrimaryObjective("Destroy the soviet base after a successful rescue.")
|
||||||
|
CivilProtectionObjective = player.AddSecondaryObjective("Protect all civilians.")
|
||||||
|
DefendObjective = ussr.AddPrimaryObjective("Kill Tanya and keep Einstein hostage.")
|
||||||
|
|
||||||
labGuardsTeam = Team.New({ LabGuard1, LabGuard2, LabGuard3 })
|
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||||
Team.AddEventHandler(labGuardsTeam.OnAllKilled, LabGuardsKilled)
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||||
|
end)
|
||||||
|
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||||
|
end)
|
||||||
|
|
||||||
civiliansTeam = Team.New({ Civilian1, Civilian2 })
|
Trigger.OnPlayerLost(player, MissionFailed)
|
||||||
|
Trigger.OnPlayerWon(player, MissionAccomplished)
|
||||||
|
|
||||||
|
Trigger.OnKilled(Lab, LabDestroyed)
|
||||||
|
Trigger.OnKilled(OilPump, OilPumpDestroyed)
|
||||||
|
|
||||||
|
sovietArmy = ussr.GetGroundAttackers()
|
||||||
|
|
||||||
|
labGuardsTeam = { LabGuard1, LabGuard2, LabGuard3 }
|
||||||
|
Trigger.OnAllKilled(labGuardsTeam, LabGuardsKilled)
|
||||||
|
|
||||||
|
collateralDamage = false
|
||||||
|
civilianTeam = { Civilian1, Civilian2 }
|
||||||
|
Trigger.OnAnyKilled(civilianTeam, CiviliansKilled)
|
||||||
|
|
||||||
RunInitialActivities()
|
RunInitialActivities()
|
||||||
|
|
||||||
SetUnitStances()
|
SetUnitStances()
|
||||||
|
|
||||||
OpenRA.RunAfterDelay(CameraDelay, function() Actor.Create("camera", { Owner = player, Location = BaseCameraPoint.Location }) end)
|
Trigger.AfterDelay(Utils.Seconds(5), function() Actor.Create("camera", true, { Owner = player, Location = BaseCameraPoint.Location }) end)
|
||||||
|
|
||||||
OpenRA.SetViewportCenterPosition(InsertionLZ.CenterPosition)
|
Camera.Position = InsertionLZ.CenterPosition
|
||||||
|
|
||||||
Media.PlayMovieFullscreen("ally1.vqa", function() Media.PlayMovieFullscreen("landing.vqa", Media.PlayRandomMusic) end)
|
Media.PlayMovieFullscreen("ally1.vqa", function() Media.PlayMovieFullscreen("landing.vqa") end)
|
||||||
end
|
end
|
||||||
@@ -580,8 +580,8 @@ Rules:
|
|||||||
-CrateSpawner:
|
-CrateSpawner:
|
||||||
-SpawnMPUnits:
|
-SpawnMPUnits:
|
||||||
-MPStartLocations:
|
-MPStartLocations:
|
||||||
LuaScriptInterface:
|
LuaScript:
|
||||||
LuaScripts: allies01.lua
|
Scripts: allies01.lua
|
||||||
ObjectivesPanel:
|
ObjectivesPanel:
|
||||||
PanelName: MISSION_OBJECTIVES
|
PanelName: MISSION_OBJECTIVES
|
||||||
TRAN.Extraction:
|
TRAN.Extraction:
|
||||||
@@ -607,6 +607,9 @@ Rules:
|
|||||||
^CivInfantry:
|
^CivInfantry:
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 0c0
|
Range: 0c0
|
||||||
|
JEEP:
|
||||||
|
Cargo:
|
||||||
|
Types: Infantry, Einstein
|
||||||
|
|
||||||
Sequences:
|
Sequences:
|
||||||
|
|
||||||
|
|||||||
@@ -28,6 +28,12 @@ Speech:
|
|||||||
SignalFlareNorth: flaren1
|
SignalFlareNorth: flaren1
|
||||||
AlliedReinforcementsArrived: aarrive1
|
AlliedReinforcementsArrived: aarrive1
|
||||||
ConvoyApproaching: convyap1
|
ConvoyApproaching: convyap1
|
||||||
|
TargetFreed: targfre1
|
||||||
|
TargetRescued: targres1
|
||||||
|
ObjectiveMet: objmet1
|
||||||
|
ObjectiveNotMet: objnmet1
|
||||||
|
ObjectiveReached: objrch1
|
||||||
|
ObjectiveNotReached: objnrch1
|
||||||
|
|
||||||
Sounds:
|
Sounds:
|
||||||
Notifications:
|
Notifications:
|
||||||
@@ -42,3 +48,5 @@ Sounds:
|
|||||||
ClickSound: ramenu1
|
ClickSound: ramenu1
|
||||||
ClickDisabledSound:
|
ClickDisabledSound:
|
||||||
Beacon: beepslct
|
Beacon: beepslct
|
||||||
|
AlertBuzzer: buzzy1
|
||||||
|
AlertBleep: bleep6
|
||||||
Reference in New Issue
Block a user