Add DisguiseAs and DisguiseAsType functions to lua

This commit is contained in:
abcdefg30
2015-06-07 09:11:50 +02:00
parent 3a3d628947
commit 20ac129433
3 changed files with 62 additions and 1 deletions

View File

@@ -128,7 +128,7 @@ namespace OpenRA.Mods.RA.Traits
return AsPlayer.Color.RGB;
}
void DisguiseAs(Actor target)
public void DisguiseAs(Actor target)
{
var oldDisguiseSetting = Disguised;
var oldEffectiveOwner = AsPlayer;
@@ -159,6 +159,24 @@ namespace OpenRA.Mods.RA.Traits
AsSprite = null;
}
HandleDisguise(oldEffectiveOwner, oldDisguiseSetting);
}
public void DisguiseAs(ActorInfo actorInfo, Player newOwner)
{
var oldDisguiseSetting = Disguised;
var oldEffectiveOwner = AsPlayer;
var renderSprites = actorInfo.Traits.GetOrDefault<RenderSpritesInfo>();
AsSprite = renderSprites == null ? null : renderSprites.GetImage(actorInfo, self.World.Map.SequenceProvider, newOwner.Country.Race);
AsPlayer = newOwner;
AsTooltipInfo = actorInfo.Traits.WithInterface<TooltipInfo>().FirstOrDefault();
HandleDisguise(oldEffectiveOwner, oldDisguiseSetting);
}
void HandleDisguise(Player oldEffectiveOwner, bool oldDisguiseSetting)
{
foreach (var t in self.TraitsImplementing<INotifyEffectiveOwnerChanged>())
t.OnEffectiveOwnerChanged(self, oldEffectiveOwner, AsPlayer);