#37 enemy actors can be selected under shroud
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@@ -84,7 +84,7 @@ namespace OpenRA.Traits
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Dirty();
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}
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static IEnumerable<int2> GetVisOrigins(Actor a)
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public static IEnumerable<int2> GetVisOrigins(Actor a)
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{
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if (a.Info.Traits.Contains<BuildingInfo>())
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{
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