#37 enemy actors can be selected under shroud

This commit is contained in:
Chris Forbes
2010-03-30 19:07:12 +13:00
parent d211056082
commit 20c4d3ef61
2 changed files with 10 additions and 2 deletions

View File

@@ -84,7 +84,7 @@ namespace OpenRA.Traits
Dirty();
}
static IEnumerable<int2> GetVisOrigins(Actor a)
public static IEnumerable<int2> GetVisOrigins(Actor a)
{
if (a.Info.Traits.Contains<BuildingInfo>())
{