Add Lua integration for PlayerExperience
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using Eluant;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("Player")]
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public class PlayerExperienceProperties : ScriptPlayerProperties, Requires<PlayerExperienceInfo>
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{
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readonly PlayerExperience exp;
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public PlayerExperienceProperties(ScriptContext context, Player player)
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: base(context, player)
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{
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exp = player.PlayerActor.Trait<PlayerExperience>();
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}
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public int Experience
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{
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get
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{
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return exp.Experience;
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}
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set
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{
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exp.GiveExperience(value - exp.Experience);
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}
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}
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}
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}
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