works :D
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@@ -79,6 +79,7 @@ namespace OpenRa.Graphics
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}
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renderer.SpriteShader.Quality = ShaderQuality.Low;
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renderer.SpriteShader.SetValue( "DiffuseTexture", terrainSheet.Texture );
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renderer.SpriteShader.Render(() =>
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renderer.DrawBatch(vertexBuffer, indexBuffer,
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new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
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