This commit is contained in:
Bob
2010-02-16 17:11:17 +13:00
parent 3198f3419d
commit 20e586b9ad
8 changed files with 73 additions and 36 deletions

View File

@@ -50,7 +50,7 @@ namespace OpenRa.GlRenderer
Wgl.wglMakeCurrent(dc, rc);
cgContext = Cg.cgCreateContext();
//Cg.cgSetErrorCallback(CgErrorCallback);
Cg.cgSetErrorCallback(CgErrorCallback);
CgGl.cgGLRegisterStates(cgContext);
CgGl.cgGLSetManageTextureParameters(cgContext, true);
@@ -59,20 +59,22 @@ namespace OpenRa.GlRenderer
Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
CheckGlError();
Gl.glEnableClientState(Gl.GL_INDEX_ARRAY);
Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
CheckGlError();
}
void CgErrorCallback()
{
var err = Cg.cgGetError();
var str = Cg.cgGetErrorString(err);
throw new InvalidOperationException(
string.Format("CG Error: {0}: {1}", err, str));
}
static Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
{
var err = Cg.cgGetError();
var str = Cg.cgGetErrorString( err );
throw new InvalidOperationException(
string.Format( "CG Error: {0}: {1}", err, str ) );
};
public void EnableScissor(int left, int top, int width, int height)
{
if( width < 0 ) width = 0;
if( height < 0 ) height = 0;
Gl.glScissor(left, top, width, height);
CheckGlError();
Gl.glEnable(Gl.GL_SCISSOR_TEST);
@@ -90,7 +92,7 @@ namespace OpenRa.GlRenderer
public void Clear(Color c)
{
Gl.glClearColor(1, 1, 1, 1);
Gl.glClearColor(0, 0, 0, 0);
CheckGlError();
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
CheckGlError();
@@ -110,9 +112,20 @@ namespace OpenRa.GlRenderer
public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives)
{
Gl.glDrawElements((int)pt, numPrimitives, Gl.GL_UNSIGNED_SHORT, IntPtr.Zero);
Gl.glDrawElements((int)pt, numPrimitives * IndicesPerPrimitive( pt ), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero);
CheckGlError();
}
static int IndicesPerPrimitive( PrimitiveType pt )
{
switch( pt )
{
case PrimitiveType.PointList: return 1;
case PrimitiveType.LineList: return 2;
case PrimitiveType.TriangleList: return 3;
}
throw new NotImplementedException();
}
}
public struct Range<T>
@@ -135,7 +148,7 @@ namespace OpenRa.GlRenderer
{
Bind();
Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
new IntPtr(Marshal.SizeOf(typeof(T))), data, Gl.GL_DYNAMIC_DRAW);
new IntPtr(Marshal.SizeOf(typeof(T))*data.Length), data, Gl.GL_DYNAMIC_DRAW);
GraphicsDevice.CheckGlError();
}
@@ -209,7 +222,9 @@ namespace OpenRa.GlRenderer
public Shader(GraphicsDevice dev, Stream s)
{
this.dev = dev;
var code = new StreamReader(s).ReadToEnd();
string code;
using (var file = new StreamReader(s))
code = file.ReadToEnd();
effect = Cg.cgCreateEffect(dev.cgContext, code, null);
if (effect == IntPtr.Zero)
@@ -228,9 +243,14 @@ namespace OpenRa.GlRenderer
if (highTechnique != IntPtr.Zero && 0 == Cg.cgValidateTechnique(highTechnique))
highTechnique = IntPtr.Zero;
if (highTechnique == IntPtr.Zero && lowTechnique == IntPtr.Zero)
if (highTechnique == IntPtr.Zero && lowTechnique == IntPtr.Zero)
throw new InvalidOperationException("No valid techniques");
}
if( highTechnique == IntPtr.Zero )
highTechnique = lowTechnique;
if( lowTechnique == IntPtr.Zero )
lowTechnique = highTechnique;
}
public ShaderQuality Quality { get; set; }
@@ -255,14 +275,16 @@ namespace OpenRa.GlRenderer
public void SetValue(string name, Texture texture)
{
var param = Cg.cgGetNamedEffectParameter(effect, name);
CgGl.cgGLSetupSampler(param, texture.texture);
var param = Cg.cgGetNamedEffectParameter( effect, name );
if( param != IntPtr.Zero && texture != null )
CgGl.cgGLSetupSampler( param, texture.texture );
}
public void SetValue(string name, float x, float y)
{
var param = Cg.cgGetNamedEffectParameter(effect, name);
CgGl.cgGLSetParameter2f(param, x, y);
if( param != IntPtr.Zero )
CgGl.cgGLSetParameter2f(param, x, y);
}
public void Commit() { }
@@ -281,6 +303,9 @@ namespace OpenRa.GlRenderer
public void SetData(Bitmap bitmap)
{
Gl.glBindTexture( Gl.GL_TEXTURE_2D, texture );
GraphicsDevice.CheckGlError();
var bits = bitmap.LockBits(
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadOnly,
@@ -291,7 +316,7 @@ namespace OpenRa.GlRenderer
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
GraphicsDevice.CheckGlError();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
0, Gl.GL_RGBA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
GraphicsDevice.CheckGlError();
bitmap.UnlockBits(bits);