Added comment and a static field for localhost.
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@@ -35,11 +35,10 @@ namespace OpenRA.Mods.Common.Server
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isInitialPing = false;
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lastPing = Game.RunTime;
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if (server.LobbyInfo.IsSinglePlayer && server.Conns.Any() && server.GetClient(server.Conns.First()).IpAddress == "127.0.0.1")
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{
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// Ignore client timeout in singleplayer games to make debugging easier
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if (server.LobbyInfo.IsSinglePlayer && !server.Settings.Dedicated)
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foreach (var c in server.Conns.ToList())
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server.SendOrderTo(c, "Ping", Game.RunTime.ToString());
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}
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else
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{
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foreach (var c in server.Conns.ToList())
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@@ -9,6 +9,7 @@
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#endregion
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using System;
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using System.Net;
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using OpenRA.Network;
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using OpenRA.Widgets;
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@@ -76,7 +77,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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latency.GetText = () => LobbyUtils.LatencyDescription(ping);
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latency.GetColor = () => LobbyUtils.LatencyColor(ping);
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var address = orderManager.LobbyInfo.ClientWithIndex(clientIndex).IpAddress;
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if (address == "127.0.0.1" && UPnP.NatDevice != null)
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if (address == IPAddress.Loopback.ToString() && UPnP.NatDevice != null)
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address = UPnP.NatDevice.GetExternalIP().ToString();
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var cachedDescriptiveIP = LobbyUtils.DescriptiveIpAddress(address);
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ip.GetText = () => cachedDescriptiveIP;
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@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Net;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Widgets;
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using OpenRA.Network;
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@@ -224,7 +225,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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{
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if (ip == null)
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return "Unknown Host";
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if (ip == "127.0.0.1")
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if (ip == IPAddress.Loopback.ToString())
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return "Local Host";
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return ip;
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}
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