Refactored Mobile.MoveTo

This commit is contained in:
Bob
2009-10-26 16:38:17 +13:00
parent 6d1826245f
commit 20fed17306

View File

@@ -61,20 +61,20 @@ namespace OpenRa.Game.Traits
{ {
if (currentAction != null) if (currentAction != null)
currentAction.Cancel(self, this); currentAction.Cancel(self, this);
} }
public IEnumerable<int2> OccupiedCells() public IEnumerable<int2> OccupiedCells()
{ {
return new[] { fromCell, toCell }; return new[] { fromCell, toCell };
} }
public UnitMovementType GetMovementType() public UnitMovementType GetMovementType()
{ {
/* todo: boats, planes */ /* todo: boats, planes */
var vi = self.unitInfo as UnitInfo.VehicleInfo; var vi = self.unitInfo as UnitInfo.VehicleInfo;
if (vi == null) return UnitMovementType.Foot; if (vi == null) return UnitMovementType.Foot;
return vi.Tracked ? UnitMovementType.Track : UnitMovementType.Wheel; return vi.Tracked ? UnitMovementType.Track : UnitMovementType.Wheel;
} }
public interface CurrentAction public interface CurrentAction
@@ -121,28 +121,24 @@ namespace OpenRa.Game.Traits
int2 destination; int2 destination;
List<int2> path; List<int2> path;
int moveFraction, moveFractionTotal; MovePart move;
float2 from, to;
int fromFacing, toFacing;
Func<Actor, Mobile, bool> OnComplete;
public MoveTo( int2 destination ) public MoveTo( int2 destination )
{ {
this.destination = destination; this.destination = destination;
} }
bool CanEnterCell(int2 c, Actor self) static bool CanEnterCell(int2 c, Actor self)
{ {
var u = Game.UnitInfluence.GetUnitAt(c); var u = Game.UnitInfluence.GetUnitAt(c);
return u == null || u == self; return u == null || u == self;
} }
public void Tick( Actor self, Mobile mobile ) public void Tick( Actor self, Mobile mobile )
{ {
if( moveFractionTotal != 0 ) if( move != null )
{ {
TickMove( self, mobile ); move.TickMove( self, mobile, this );
return; return;
} }
@@ -166,60 +162,24 @@ namespace OpenRa.Game.Traits
if( firstFacing != mobile.facing ) if( firstFacing != mobile.facing )
mobile.currentAction = new Turn( firstFacing ) { NextAction = this }; mobile.currentAction = new Turn( firstFacing ) { NextAction = this };
else else
{ {
if (!CanEnterCell(nextCell, self)) return; /* todo: repath, sometimes */ if (!CanEnterCell(nextCell, self)) return; /* todo: repath, sometimes */
mobile.toCell = nextCell; mobile.toCell = nextCell;
path.RemoveAt( path.Count - 1 ); path.RemoveAt( path.Count - 1 );
moveFractionTotal = ( dir.X != 0 && dir.Y != 0 ) ? 35 : 25;
from = CenterOfCell( mobile.fromCell ); move = new MoveFirstHalf(
to = BetweenCells( mobile.fromCell, mobile.toCell ); CenterOfCell( mobile.fromCell ),
CalculateMoveFraction(); BetweenCells( mobile.fromCell, mobile.toCell ),
fromFacing = mobile.facing; mobile.facing,
toFacing = mobile.facing; mobile.facing,
OnComplete = OnCompleteFirstHalf; 0 );
Game.UnitInfluence.Update(mobile); Game.UnitInfluence.Update(mobile);
} }
mobile.currentAction.Tick( self, mobile ); mobile.currentAction.Tick( self, mobile );
} }
void TickMove( Actor self, Mobile mobile )
{
var oldFraction = moveFraction;
var oldTotal = moveFractionTotal;
moveFraction += ( self.unitInfo as UnitInfo.MobileInfo ).Speed;
UpdateCenterLocation( self, mobile );
if( moveFraction >= moveFractionTotal )
{
moveFraction -= moveFractionTotal;
if (!OnComplete(self, mobile))
{
moveFraction = oldFraction;
moveFractionTotal = oldTotal;
UpdateCenterLocation(self, mobile );
}
}
}
void UpdateCenterLocation( Actor self, Mobile mobile )
{
var frac = (float)moveFraction / moveFractionTotal;
self.CenterLocation = float2.Lerp( from, to, frac );
if( moveFraction >= moveFractionTotal )
mobile.facing = toFacing & 0xFF;
else
mobile.facing = ( fromFacing + ( toFacing - fromFacing ) * moveFraction / moveFractionTotal ) & 0xFF;
}
void CalculateMoveFraction()
{
var d = to - from;
moveFractionTotal = (int)d.Length * (25 / 6);
}
static float2 CenterOfCell( int2 loc ) static float2 CenterOfCell( int2 loc )
{ {
return new float2( 12, 12 ) + Game.CellSize * (float2)loc; return new float2( 12, 12 ) + Game.CellSize * (float2)loc;
@@ -230,46 +190,107 @@ namespace OpenRa.Game.Traits
return 0.5f * ( CenterOfCell( from ) + CenterOfCell( to ) ); return 0.5f * ( CenterOfCell( from ) + CenterOfCell( to ) );
} }
bool OnCompleteFirstHalf( Actor self, Mobile mobile ) abstract class MovePart
{ {
if( path.Count > 0 ) public readonly float2 from, to;
{ public readonly int fromFacing, toFacing;
var nextCell = path[ path.Count - 1 ]; public int moveFraction;
if( ( nextCell - mobile.toCell ) != ( mobile.toCell - mobile.fromCell ) ) public readonly int moveFractionTotal;
{
if (!CanEnterCell(nextCell, self))
return false;
path.RemoveAt( path.Count - 1 ); public MovePart( float2 from, float2 to, int fromFacing, int toFacing, int startingFraction )
from = BetweenCells( mobile.fromCell, mobile.toCell ); {
to = BetweenCells( mobile.toCell, nextCell ); this.from = from;
CalculateMoveFraction(); this.to = to;
mobile.fromCell = mobile.toCell; this.fromFacing = fromFacing;
mobile.toCell = nextCell; this.toFacing = toFacing;
fromFacing = mobile.facing; this.moveFraction = startingFraction;
toFacing = Util.GetNearestFacing( fromFacing, this.moveFractionTotal = (int)( to - from ).Length * ( 25 / 6 );
Util.GetFacing( mobile.toCell-mobile.fromCell, fromFacing ) ); }
OnComplete = OnCompleteFirstHalf;
Game.UnitInfluence.Update(mobile); public void TickMove( Actor self, Mobile mobile, MoveTo parent )
return true; {
var oldFraction = moveFraction;
var oldTotal = moveFractionTotal;
moveFraction += ( self.unitInfo as UnitInfo.MobileInfo ).Speed;
UpdateCenterLocation( self, mobile );
if( moveFraction >= moveFractionTotal )
{
parent.move = OnComplete( self, mobile, parent );
if( parent.move == null )
UpdateCenterLocation( self, mobile );
} }
} }
from = BetweenCells( mobile.fromCell, mobile.toCell );
to = CenterOfCell( mobile.toCell ); void UpdateCenterLocation( Actor self, Mobile mobile )
CalculateMoveFraction(); {
fromFacing = toFacing = mobile.facing; var frac = (float)moveFraction / moveFractionTotal;
OnComplete = OnCompleteSecondHalf;
mobile.fromCell = mobile.toCell; self.CenterLocation = float2.Lerp( from, to, frac );
return true; if( moveFraction >= moveFractionTotal )
mobile.facing = toFacing & 0xFF;
else
mobile.facing = ( fromFacing + ( toFacing - fromFacing ) * moveFraction / moveFractionTotal ) & 0xFF;
}
protected abstract MovePart OnComplete( Actor self, Mobile mobile, MoveTo parent );
} }
bool OnCompleteSecondHalf( Actor self, Mobile mobile ) class MoveFirstHalf : MovePart
{ {
moveFractionTotal = 0; public MoveFirstHalf( float2 from, float2 to, int fromFacing, int toFacing, int startingFraction )
self.CenterLocation = CenterOfCell( mobile.toCell ); : base( from, to, fromFacing, toFacing, startingFraction )
OnComplete = null; {
mobile.fromCell = mobile.toCell; }
return true;
protected override MovePart OnComplete( Actor self, Mobile mobile, MoveTo parent )
{
if( parent.path.Count > 0 )
{
var nextCell = parent.path[ parent.path.Count - 1 ];
if( ( nextCell - mobile.toCell ) != ( mobile.toCell - mobile.fromCell ) )
{
if( !CanEnterCell( nextCell, self ) )
return null;
parent.path.RemoveAt( parent.path.Count - 1 );
var ret = new MoveFirstHalf(
BetweenCells( mobile.fromCell, mobile.toCell ),
BetweenCells( mobile.toCell, nextCell ),
mobile.facing,
Util.GetNearestFacing( mobile.facing, Util.GetFacing( nextCell - mobile.toCell, mobile.facing ) ),
moveFraction - moveFractionTotal );
mobile.fromCell = mobile.toCell;
mobile.toCell = nextCell;
Game.UnitInfluence.Update( mobile );
return ret;
}
}
var ret2 = new MoveSecondHalf(
BetweenCells( mobile.fromCell, mobile.toCell ),
CenterOfCell( mobile.toCell ),
mobile.facing,
mobile.facing,
moveFraction - moveFractionTotal );
mobile.fromCell = mobile.toCell;
return ret2;
}
}
class MoveSecondHalf : MovePart
{
public MoveSecondHalf( float2 from, float2 to, int fromFacing, int toFacing, int startingFraction )
: base( from, to, fromFacing, toFacing, startingFraction )
{
}
protected override MovePart OnComplete( Actor self, Mobile mobile, MoveTo parent )
{
self.CenterLocation = CenterOfCell( mobile.toCell );
mobile.fromCell = mobile.toCell;
return null;
}
} }
public void Cancel( Actor self, Mobile mobile ) public void Cancel( Actor self, Mobile mobile )