Add CashTricklerBar
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reaperrr
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56
OpenRA.Mods.Common/Traits/Render/CashTricklerBar.cs
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56
OpenRA.Mods.Common/Traits/Render/CashTricklerBar.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Display the time remaining until the next cash is given by actor's CashTrickler trait.")]
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class CashTricklerBarInfo : ITraitInfo, Requires<CashTricklerInfo>
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{
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[Desc("Defines to which players the bar is to be shown.")]
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public readonly Stance DisplayStances = Stance.Ally;
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public readonly Color Color = Color.Magenta;
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public object Create(ActorInitializer init) { return new CashTricklerBar(init.Self, this); }
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}
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class CashTricklerBar : ISelectionBar
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{
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readonly Actor self;
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readonly CashTricklerBarInfo info;
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readonly IEnumerable<CashTrickler> cashTricklers;
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public CashTricklerBar(Actor self, CashTricklerBarInfo info)
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{
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this.self = self;
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this.info = info;
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cashTricklers = self.TraitsImplementing<CashTrickler>().ToArray();
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}
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float ISelectionBar.GetValue()
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{
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var viewer = self.World.RenderPlayer ?? self.World.LocalPlayer;
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if (viewer != null && !info.DisplayStances.HasStance(self.Owner.Stances[viewer]))
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return 0;
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var complete = cashTricklers.Min(ct => (float)ct.Ticks / ct.Info.Interval);
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return 1 - complete;
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}
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Color ISelectionBar.GetColor() { return info.Color; }
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bool ISelectionBar.DisplayWhenEmpty { get { return false; } }
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}
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}
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