RenderBuildingTurreted -> WithTurretedSpriteBody
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@@ -406,8 +406,8 @@
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<Compile Include="Traits\Render\Hovers.cs" />
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<Compile Include="Traits\Render\LeavesTrails.cs" />
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<Compile Include="Traits\Render\RenderBuilding.cs" />
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<Compile Include="Traits\Render\RenderBuildingTurreted.cs" />
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<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />
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<Compile Include="Traits\Render\WithTurretedSpriteBody.cs" />
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<Compile Include="Traits\Render\RenderNameTag.cs" />
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<Compile Include="Traits\Render\RenderSimple.cs" />
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<Compile Include="Traits\Render\RenderSprites.cs" />
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@@ -17,24 +17,25 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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class RenderBuildingTurretedInfo : RenderBuildingInfo, Requires<TurretedInfo>
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[Desc("This actor has turret art with facings baked into the sprite.")]
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public class WithTurretedSpriteBodyInfo : WithSpriteBodyInfo, Requires<TurretedInfo>, Requires<IBodyOrientationInfo>
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{
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public override object Create(ActorInitializer init) { return new RenderBuildingTurreted(init, this); }
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public override object Create(ActorInitializer init) { return new WithTurretedSpriteBody(init, this); }
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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var t = init.Actor.Traits.WithInterface<TurretedInfo>()
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.FirstOrDefault();
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var t = init.Actor.Traits.WithInterface<TurretedInfo>().FirstOrDefault();
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var wsb = init.Actor.Traits.WithInterface<WithSpriteBodyInfo>().FirstOrDefault();
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// Show the correct turret facing
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var anim = new Animation(init.World, image, () => t.InitialFacing);
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), wsb.Sequence));
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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}
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class RenderBuildingTurreted : RenderBuilding
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public class WithTurretedSpriteBody : WithSpriteBody
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{
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readonly Turreted turreted;
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@@ -45,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits
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return () => turreted.TurretFacing;
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}
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public RenderBuildingTurreted(ActorInitializer init, RenderBuildingInfo info)
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public WithTurretedSpriteBody(ActorInitializer init, WithSpriteBodyInfo info)
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: base(init, info, MakeTurretFacingFunc(init.Self))
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{
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turreted = init.Self.TraitsImplementing<Turreted>().FirstOrDefault();
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@@ -1875,6 +1875,33 @@ namespace OpenRA.Mods.Common.UtilityCommands
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if (rrb != null)
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rrb.Key = "-WithSiloAnimation";
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}
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// Replaced RenderBuildingTurreted with RenderSprites + WithTurretedSpriteBody (+AutoSelectionSize)
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if (depth == 0)
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{
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var childKeysExcludeFromRS = new[] { "Sequence", "PauseOnLowPower" };
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var rb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("RenderBuildingTurreted"));
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if (rb != null)
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{
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rb.Key = "WithTurretedSpriteBody";
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var rsNodes = rb.Value.Nodes.Where(n => !childKeysExcludeFromRS.Contains(n.Key)).ToList();
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if (rsNodes.Any())
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node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", new MiniYaml("", rsNodes)));
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else
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node.Value.Nodes.Add(new MiniYamlNode("RenderSprites", ""));
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node.Value.Nodes.Add(new MiniYamlNode("AutoSelectionSize", ""));
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rb.Value.Nodes.RemoveAll(n => rsNodes.Contains(n));
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}
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var rrb = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("-RenderBuildingTurreted"));
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if (rrb != null)
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rrb.Key = "-WithTurretedSpriteBody";
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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