diff --git a/CHANGELOG b/CHANGELOG index e28c0dfefb..4c36a65ac1 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -34,6 +34,7 @@ NEW: Fixed bugs with selling refineries Fixed superweapons being fired from disabled structures when multiple are available Added "Mission Accomplished" / "Mission Failed" notifications when you win or lose a multiplayer game + Fixed husks jumping to the middle of a cell when a unit dies C&C: Completely overhauled UI Added support for installing from original game disks @@ -52,9 +53,13 @@ NEW: Server/Skirmish creation selects the last played map by default New animations for cloak and reveal map crates (from C&C Sole Survivor) Added 8 new maps by Petrenko + Tweaked most existing maps Removed East vs West 2 map Fixed Harvester/Refinery docking animation beneath the fog of war Improved Obelisk laser effect + Added a blue pip for harvested blue tiberium + Changed the Refinery tower lights to indicate the amount of stored tiberium + Fixed an exploit with Nod airfields on the right side of the map Balance changes: Refinery footprint changed, price decreased to $1500 Flame tank explodes on death, damage reduced by 40% @@ -72,11 +77,13 @@ NEW: Bridge HP halved Infantry tiberium avoidance factor increased by 5x Decrease tiberium damage to infantry + Rebalanced tiberium value / harvester capacity / harvesting speed Reduced Grenadier death damage Mammoth tank regen rate halved, Missile reload rate decreased Building repair speed, price doubled Recon Bike damage increased 16% Infantry can be crushed by tanks + Removed build area radius around tech structures Red Alert: Fixed firing offsets on Flame trooper / Tesla trooper / Telsa tank / Tesla coil / Flame turret Fixed bounties using incorrect unit value @@ -89,7 +96,8 @@ NEW: Added support for Counterstrike & Aftermath music tracks Added player color to diplomacy panel Added capturable oil refinery tech structure - Added new harvester artwork for half-empty/empty states, and husk + Added new harvester artwork for half-empty/empty states + Added new MCV husk artwork Balance changes: Medic cost reduced to $500 Mines are visible to friendlies and spectators