Add a helper for finding the map edge in a given direction.
This commit is contained in:
@@ -124,6 +124,15 @@ namespace OpenRA
|
|||||||
r.Next(w.Map.Bounds.Top, w.Map.Bounds.Bottom));
|
r.Next(w.Map.Bounds.Top, w.Map.Bounds.Bottom));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static WPos FindMapEdge(this World w, WPos pos, WVec dir)
|
||||||
|
{
|
||||||
|
var tl = w.Map.Bounds.TopLeftAsCPos().TopLeft;
|
||||||
|
var br = w.Map.Bounds.BottomRightAsCPos().BottomRight;
|
||||||
|
var x = dir.X == 0 ? int.MaxValue : ((dir.X < 0 ? tl.X : br.X) - pos.X) / dir.X;
|
||||||
|
var y = dir.Y == 0 ? int.MaxValue : ((dir.Y < 0 ? tl.Y : br.Y) - pos.Y) / dir.Y;
|
||||||
|
return pos + Math.Min(x, y) * dir;
|
||||||
|
}
|
||||||
|
|
||||||
public static bool HasVoices(this Actor a)
|
public static bool HasVoices(this Actor a)
|
||||||
{
|
{
|
||||||
var selectable = a.Info.Traits.GetOrDefault<SelectableInfo>();
|
var selectable = a.Info.Traits.GetOrDefault<SelectableInfo>();
|
||||||
|
|||||||
Reference in New Issue
Block a user