diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index 3dfe883214..debbc18184 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -756,7 +756,6 @@
-
@@ -781,6 +780,10 @@
+
+
+
+
diff --git a/OpenRA.Mods.Common/UtilityCommands/OutputActorMiniYamlCommand.cs b/OpenRA.Mods.Common/UtilityCommands/OutputActorMiniYamlCommand.cs
deleted file mode 100644
index f1e13fcf92..0000000000
--- a/OpenRA.Mods.Common/UtilityCommands/OutputActorMiniYamlCommand.cs
+++ /dev/null
@@ -1,54 +0,0 @@
-using System;
-using System.IO;
-using System.Linq;
-using OpenRA.FileSystem;
-
-namespace OpenRA.Mods.Common.UtilityCommands
-{
- public class OutputActorMiniYamlCommand : IUtilityCommand
- {
- string IUtilityCommand.Name { get { return "--actor-yaml"; } }
-
- bool IUtilityCommand.ValidateArguments(string[] args)
- {
- return args.Length == 2 || args.Length == 3;
- }
-
- [Desc("ACTOR-TYPE [PATH/TO/MAP]", "Display the finalized, merged MiniYaml tree for the given actor type. Input values are case-sensitive.")]
- void IUtilityCommand.Run(Utility utility, string[] args)
- {
- // HACK: The engine code assumes that Game.modData is set.
- var modData = Game.ModData = utility.ModData;
-
- var actorType = args[1];
- string mapPath = null;
-
- Map map = null;
- if (args.Length == 3)
- {
- try
- {
- mapPath = args[2];
- map = new Map(modData, modData.ModFiles.OpenPackage(mapPath, new Folder(".")));
- }
- catch (InvalidDataException)
- {
- Console.WriteLine("Could not load map '{0}'.", mapPath);
- Environment.Exit(2);
- }
- }
-
- var fs = map ?? modData.DefaultFileSystem;
- var topLevelNodes = MiniYaml.Load(fs, modData.Manifest.Rules, map == null ? null : map.RuleDefinitions);
-
- var result = topLevelNodes.FirstOrDefault(n => n.Key == actorType);
- if (result == null)
- {
- Console.WriteLine("Could not find actor '{0}' (name is case-sensitive).", actorType);
- Environment.Exit(1);
- }
-
- Console.WriteLine(result.Value.Nodes.WriteToString());
- }
- }
-}
diff --git a/OpenRA.Mods.Common/UtilityCommands/OutputResolvedRulesCommand.cs b/OpenRA.Mods.Common/UtilityCommands/OutputResolvedRulesCommand.cs
new file mode 100644
index 0000000000..cfc55152a7
--- /dev/null
+++ b/OpenRA.Mods.Common/UtilityCommands/OutputResolvedRulesCommand.cs
@@ -0,0 +1,46 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version. For more
+ * information, see COPYING.
+ */
+#endregion
+
+using System;
+
+namespace OpenRA.Mods.Common.UtilityCommands
+{
+ public class OutputResolvedRulesCommand : IUtilityCommand
+ {
+ string IUtilityCommand.Name { get { return "--resolved-rules"; } }
+
+ bool IUtilityCommand.ValidateArguments(string[] args)
+ {
+ return args.Length == 2 || args.Length == 3;
+ }
+
+ [Desc("ACTOR [PATH/TO/MAP]", "Display the finalized, merged MiniYaml rules for the given actor. Input values are case-sensitive.")]
+ void IUtilityCommand.Run(Utility utility, string[] args)
+ {
+ // HACK: The engine code assumes that Game.ModData is set.
+ var modData = Game.ModData = utility.ModData;
+
+ var key = args[1];
+ var result = Utilities.GetTopLevelNodeByKey(modData, key,
+ manifest => manifest.Rules,
+ map => map.RuleDefinitions,
+ args.Length == 3 ? args[2] : null);
+
+ if (result == null)
+ {
+ Console.WriteLine("Could not find actor '{0}' (name is case-sensitive).", key);
+ Environment.Exit(1);
+ }
+
+ Console.WriteLine(result.Value.Nodes.WriteToString());
+ }
+ }
+}
diff --git a/OpenRA.Mods.Common/UtilityCommands/OutputResolvedSequencesCommand.cs b/OpenRA.Mods.Common/UtilityCommands/OutputResolvedSequencesCommand.cs
new file mode 100644
index 0000000000..e0de6df8c1
--- /dev/null
+++ b/OpenRA.Mods.Common/UtilityCommands/OutputResolvedSequencesCommand.cs
@@ -0,0 +1,46 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version. For more
+ * information, see COPYING.
+ */
+#endregion
+
+using System;
+
+namespace OpenRA.Mods.Common.UtilityCommands
+{
+ public class OutputResolvedSequencesCommand : IUtilityCommand
+ {
+ string IUtilityCommand.Name { get { return "--resolved-sequences"; } }
+
+ bool IUtilityCommand.ValidateArguments(string[] args)
+ {
+ return args.Length == 2 || args.Length == 3;
+ }
+
+ [Desc("IMAGE-NAME [PATH/TO/MAP]", "Display the finalized, merged MiniYaml sequence tree for the given image. Input values are case-sensitive.")]
+ void IUtilityCommand.Run(Utility utility, string[] args)
+ {
+ // HACK: The engine code assumes that Game.ModData is set.
+ var modData = Game.ModData = utility.ModData;
+
+ var key = args[1];
+ var result = Utilities.GetTopLevelNodeByKey(modData, key,
+ manifest => manifest.Sequences,
+ map => map.SequenceDefinitions,
+ args.Length == 3 ? args[2] : null);
+
+ if (result == null)
+ {
+ Console.WriteLine("Could not find image '{0}' (name is case-sensitive).", key);
+ Environment.Exit(1);
+ }
+
+ Console.WriteLine(result.Value.Nodes.WriteToString());
+ }
+ }
+}
diff --git a/OpenRA.Mods.Common/UtilityCommands/OutputResolvedWeaponsCommand.cs b/OpenRA.Mods.Common/UtilityCommands/OutputResolvedWeaponsCommand.cs
new file mode 100644
index 0000000000..202ae02736
--- /dev/null
+++ b/OpenRA.Mods.Common/UtilityCommands/OutputResolvedWeaponsCommand.cs
@@ -0,0 +1,46 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version. For more
+ * information, see COPYING.
+ */
+#endregion
+
+using System;
+
+namespace OpenRA.Mods.Common.UtilityCommands
+{
+ public class OutputResolvedWeaponsCommand : IUtilityCommand
+ {
+ string IUtilityCommand.Name { get { return "--resolved-weapons"; } }
+
+ bool IUtilityCommand.ValidateArguments(string[] args)
+ {
+ return args.Length == 2 || args.Length == 3;
+ }
+
+ [Desc("WEAPON [PATH/TO/MAP]", "Display the finalized, merged MiniYaml tree for the given weapon. Input values are case-sensitive.")]
+ void IUtilityCommand.Run(Utility utility, string[] args)
+ {
+ // HACK: The engine code assumes that Game.ModData is set.
+ var modData = Game.ModData = utility.ModData;
+
+ var key = args[1];
+ var result = Utilities.GetTopLevelNodeByKey(modData, key,
+ manifest => manifest.Weapons,
+ map => map.WeaponDefinitions,
+ args.Length == 3 ? args[2] : null);
+
+ if (result == null)
+ {
+ Console.WriteLine("Could not find weapon '{0}' (name is case-sensitive).", key);
+ Environment.Exit(1);
+ }
+
+ Console.WriteLine(result.Value.Nodes.WriteToString());
+ }
+ }
+}
diff --git a/OpenRA.Mods.Common/UtilityCommands/Utilities.cs b/OpenRA.Mods.Common/UtilityCommands/Utilities.cs
new file mode 100644
index 0000000000..0e0a50c20c
--- /dev/null
+++ b/OpenRA.Mods.Common/UtilityCommands/Utilities.cs
@@ -0,0 +1,54 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version. For more
+ * information, see COPYING.
+ */
+#endregion
+
+using System;
+using System.IO;
+using System.Linq;
+using OpenRA.FileSystem;
+
+namespace OpenRA.Mods.Common.UtilityCommands
+{
+ public static class Utilities
+ {
+ /// Thrown if manifestPropertySelector is null.
+ public static MiniYamlNode GetTopLevelNodeByKey(ModData modData, string key,
+ Func manifestPropertySelector,
+ Func