Move ChooseInitialMap to MapCache.

This commit is contained in:
Paul Chote
2015-07-04 13:02:10 +01:00
parent 728bad9565
commit 2150a5e865
6 changed files with 19 additions and 19 deletions

View File

@@ -248,18 +248,6 @@ namespace OpenRA.Widgets
return trimmed;
}
public static string ChooseInitialMap(string initialUid)
{
if (string.IsNullOrEmpty(initialUid) || Game.ModData.MapCache[initialUid].Status != MapStatus.Available)
{
var selected = Game.ModData.MapCache.Where(x => x.SuitableForInitialMap).RandomOrDefault(Game.CosmeticRandom) ??
Game.ModData.MapCache.First(m => m.Status == MapStatus.Available && m.Visibility.HasFlag(MapVisibility.Lobby));
return selected.Uid;
}
return initialUid;
}
}
public class CachedTransform<T, U>