Render shroud outside map bounds.

Fixes a regression from #8337.
This commit is contained in:
Paul Chote
2015-06-15 17:57:04 +01:00
parent aee951c86f
commit 2156a234db
10 changed files with 66 additions and 39 deletions

View File

@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
var colors = wr.World.TileSet.HeightDebugColors;
var mouseCell = wr.Viewport.ViewToWorld(Viewport.LastMousePos).ToMPos(wr.World.Map);
foreach (var uv in wr.Viewport.VisibleCells.MapCoords)
foreach (var uv in wr.Viewport.VisibleCellsInsideBounds.MapCoords)
{
var height = (int)map.MapHeight.Value[uv];
var tile = map.MapTiles.Value[uv];