ScriptActorInterfaces, unbind on actor destroy.
This commit is contained in:
committed by
Matthias Mailänder
parent
fc1d8d2355
commit
215898c7ec
@@ -9,7 +9,6 @@
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*/
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#endregion
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using System;
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using System.Linq;
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namespace OpenRA.Scripting
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@@ -38,26 +37,21 @@ namespace OpenRA.Scripting
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void InitializeBindings()
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{
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var commandClasses = Context.ActorCommands[actor.Info].AsEnumerable();
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var commandClasses = Context.ActorCommands[actor.Info];
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// Destroyed actors cannot have their traits queried
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// Destroyed actors cannot have their traits queried. In rare cases the actor may have already been destroyed.
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if (actor.Disposed)
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commandClasses = commandClasses.Where(c => c.HasAttribute<ExposedForDestroyedActors>());
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commandClasses = commandClasses.Where(c => c.HasAttribute<ExposedForDestroyedActors>()).ToArray();
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var args = new object[] { Context, actor };
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var objects = commandClasses.Select(cg =>
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{
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var groupCtor = cg.GetConstructor(new Type[] { typeof(ScriptContext), typeof(Actor) });
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return groupCtor.Invoke(args);
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});
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Bind(objects);
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Bind(CreateObjects(commandClasses, new object[] { Context, actor }));
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}
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public void OnActorDestroyed()
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{
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// Regenerate bindings to remove access to bogus trait state
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InitializeBindings();
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// Remove bindings not available to destroyed actors.
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foreach (var commandClass in Context.ActorCommands[actor.Info])
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if (!commandClass.HasAttribute<ExposedForDestroyedActors>())
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Unbind(commandClass);
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}
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}
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}
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@@ -126,20 +126,19 @@ namespace OpenRA.Scripting
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{
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// Only expose defined public non-static methods that were explicitly declared by the author
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var flags = BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly;
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return t.GetMembers(flags).Where(mi =>
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foreach (var mi in t.GetMembers(flags))
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{
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// Properties are always wrappable
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if (mi is PropertyInfo)
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return true;
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yield return mi;
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// Methods are allowed if they aren't generic, and aren't generated by the compiler
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var method = mi as MethodInfo;
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if (method != null && !method.IsGenericMethodDefinition && !method.IsSpecialName)
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return true;
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yield return mi;
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// Fields aren't allowed
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return false;
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});
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}
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}
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public static string[] RequiredTraitNames(Type t)
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using Eluant;
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using Eluant.ObjectBinding;
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@@ -21,16 +22,32 @@ namespace OpenRA.Scripting
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protected abstract string MemberNotFoundError(string memberName);
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protected readonly ScriptContext Context;
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Dictionary<string, ScriptMemberWrapper> members;
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readonly Dictionary<string, ScriptMemberWrapper> members = new Dictionary<string, ScriptMemberWrapper>();
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public ScriptObjectWrapper(ScriptContext context)
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{
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Context = context;
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}
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protected void Bind(IEnumerable<object> clrObjects)
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protected static object[] CreateObjects(Type[] types, object[] constructorArgs)
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{
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members = new Dictionary<string, ScriptMemberWrapper>();
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var i = 0;
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var argTypes = new Type[constructorArgs.Length];
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foreach (var ca in constructorArgs)
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argTypes[i++] = ca.GetType();
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var objects = new object[types.Length];
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i = 0;
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foreach (var type in types)
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objects[i++] = type.GetConstructor(argTypes).Invoke(constructorArgs);
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return objects;
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}
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protected void Bind(object[] clrObjects)
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{
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members.Clear();
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foreach (var obj in clrObjects)
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{
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var wrappable = ScriptMemberWrapper.WrappableMembers(obj.GetType());
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@@ -44,6 +61,13 @@ namespace OpenRA.Scripting
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}
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}
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protected void Unbind(Type targetType)
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{
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foreach (var m in members)
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if (targetType == m.Value.Target.GetType())
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members.Remove(m.Key);
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}
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public bool ContainsKey(string key) { return members.ContainsKey(key); }
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public LuaValue this[LuaRuntime runtime, LuaValue keyValue]
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@@ -9,9 +9,6 @@
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*/
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#endregion
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using System;
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using System.Linq;
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namespace OpenRA.Scripting
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{
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public class ScriptPlayerInterface : ScriptObjectWrapper
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@@ -25,15 +22,7 @@ namespace OpenRA.Scripting
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: base(context)
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{
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this.player = player;
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var args = new object[] { context, player };
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var objects = context.PlayerCommands.Select(cg =>
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{
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var groupCtor = cg.GetConstructor(new Type[] { typeof(ScriptContext), typeof(Player) });
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return groupCtor.Invoke(args);
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});
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Bind(objects);
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Bind(CreateObjects(context.PlayerCommands, new object[] { context, player }));
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}
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}
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}
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@@ -61,7 +61,9 @@ namespace OpenRA.Scripting
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return true;
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}
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if (value is LuaNumber && t.IsAssignableFrom(typeof(double)))
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if (value is LuaNumber)
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{
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if (t.IsAssignableFrom(typeof(double)))
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{
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clrObject = value.ToNumber().Value;
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return true;
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@@ -69,23 +71,24 @@ namespace OpenRA.Scripting
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// Need an explicit test for double -> int
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// TODO: Lua 5.3 will introduce an integer type, so this will be able to go away
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if (value is LuaNumber && t.IsAssignableFrom(typeof(int)))
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if (t.IsAssignableFrom(typeof(int)))
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{
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clrObject = (int)value.ToNumber().Value;
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return true;
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}
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if (value is LuaNumber && t.IsAssignableFrom(typeof(short)))
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if (t.IsAssignableFrom(typeof(short)))
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{
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clrObject = (short)value.ToNumber().Value;
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return true;
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}
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if (value is LuaNumber && t.IsAssignableFrom(typeof(byte)))
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if (t.IsAssignableFrom(typeof(byte)))
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{
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clrObject = (byte)value.ToNumber().Value;
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return true;
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}
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}
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if (value is LuaString && t.IsAssignableFrom(typeof(string)))
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{
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