Avoid allocating a compiler generated enumerator in WithDecoration.Render.
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@@ -10,6 +10,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -87,27 +88,27 @@ namespace OpenRA.Mods.Common.Traits
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public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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{
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{
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if (IsTraitDisabled)
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if (IsTraitDisabled)
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yield break;
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return Enumerable.Empty<IRenderable>();
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if (self.IsDead || !self.IsInWorld)
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if (self.IsDead || !self.IsInWorld)
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yield break;
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return Enumerable.Empty<IRenderable>();
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if (anim == null)
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if (anim == null)
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yield break;
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return Enumerable.Empty<IRenderable>();
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var allied = self.Owner.IsAlliedWith(self.World.RenderPlayer);
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var allied = self.Owner.IsAlliedWith(self.World.RenderPlayer);
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if (!allied && !info.ShowToEnemies)
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if (!allied && !info.ShowToEnemies)
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yield break;
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return Enumerable.Empty<IRenderable>();
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if (allied && !info.ShowToAllies)
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if (allied && !info.ShowToAllies)
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yield break;
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return Enumerable.Empty<IRenderable>();
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if (!ShouldRender(self))
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if (!ShouldRender(self))
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yield break;
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return Enumerable.Empty<IRenderable>();
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if (self.World.FogObscures(self))
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if (self.World.FogObscures(self))
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yield break;
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return Enumerable.Empty<IRenderable>();
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var pxPos = wr.ScreenPxPosition(self.CenterPosition);
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var pxPos = wr.ScreenPxPosition(self.CenterPosition);
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var actorBounds = self.Bounds;
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var actorBounds = self.Bounds;
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@@ -150,7 +151,7 @@ namespace OpenRA.Mods.Common.Traits
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anim.Tick();
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anim.Tick();
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yield return new SpriteRenderable(img, renderPos, WVec.Zero, info.ZOffset, wr.Palette(info.Palette), info.Scale, true);
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return new IRenderable[] { new SpriteRenderable(img, renderPos, WVec.Zero, info.ZOffset, wr.Palette(info.Palette), info.Scale, true) };
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}
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}
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}
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}
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}
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}
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