Fix EngineerRepairable stance checks.
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committed by
reaperrr
parent
8752e76d1e
commit
2194584b25
@@ -9,6 +9,7 @@
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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@@ -16,17 +17,15 @@ namespace OpenRA.Mods.Common.Activities
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{
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class RepairBuilding : Enter
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{
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readonly EnterBehaviour enterBehaviour;
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readonly Stance validStances;
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readonly EngineerRepairInfo info;
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Actor enterActor;
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IHealth enterHealth;
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public RepairBuilding(Actor self, Target target, EnterBehaviour enterBehaviour, Stance validStances)
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public RepairBuilding(Actor self, Target target, EngineerRepairInfo info)
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: base(self, target, Color.Yellow)
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{
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this.enterBehaviour = enterBehaviour;
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this.validStances = validStances;
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this.info = info;
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}
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protected override bool TryStartEnter(Actor self, Actor targetActor)
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@@ -37,7 +36,7 @@ namespace OpenRA.Mods.Common.Activities
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// Make sure we can still repair the target before entering
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// (but not before, because this may stop the actor in the middle of nowhere)
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var stance = self.Owner.Stances[enterActor.Owner];
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if (enterHealth == null || enterHealth.DamageState == DamageState.Undamaged || !stance.HasStance(validStances))
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if (enterHealth == null || enterHealth.DamageState == DamageState.Undamaged || !info.ValidStances.HasStance(stance))
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{
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Cancel(self, true);
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return false;
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@@ -57,7 +56,7 @@ namespace OpenRA.Mods.Common.Activities
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return;
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var stance = self.Owner.Stances[enterActor.Owner];
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if (!stance.HasStance(validStances))
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if (!info.ValidStances.HasStance(stance))
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return;
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if (enterHealth.DamageState == DamageState.Undamaged)
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@@ -65,9 +64,9 @@ namespace OpenRA.Mods.Common.Activities
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enterActor.InflictDamage(self, new Damage(-enterHealth.MaxHP));
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if (enterBehaviour == EnterBehaviour.Dispose)
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if (info.EnterBehaviour == EnterBehaviour.Dispose)
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self.Dispose();
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else if (enterBehaviour == EnterBehaviour.Suicide)
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else if (info.EnterBehaviour == EnterBehaviour.Suicide)
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self.Kill(self);
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}
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}
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