Fix a crash when multi-turreted units leave a transport.
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@@ -266,9 +266,8 @@ namespace OpenRA.Mods.Common.Traits
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if (passengerFacing != null)
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if (passengerFacing != null)
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passengerFacing.Facing = facing.Value.Facing + Info.PassengerFacing;
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passengerFacing.Facing = facing.Value.Facing + Info.PassengerFacing;
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var passengerTurreted = passenger.TraitOrDefault<Turreted>();
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foreach (var t in passenger.TraitsImplementing<Turreted>())
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if (passengerTurreted != null)
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t.TurretFacing = facing.Value.Facing + Info.PassengerFacing;
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passengerTurreted.TurretFacing = facing.Value.Facing + Info.PassengerFacing;
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}
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}
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public IEnumerable<PipType> GetPips(Actor self)
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public IEnumerable<PipType> GetPips(Actor self)
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