Fix MP gamestart
This commit is contained in:
@@ -390,7 +390,7 @@ namespace OpenRA
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orderManager.StartGame();
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}
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public static event Action OnGameStart = () => {};
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public static event Action AfterGameStart = () => {};
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public static event Action BeforeGameStart = () => {};
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internal static void StartGame()
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{
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@@ -404,9 +404,8 @@ namespace OpenRA
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foreach (var gs in world.WorldActor.TraitsImplementing<IGameStarted>())
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gs.GameStarted(world);
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viewport.GoToStartLocation(world.LocalPlayer);
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orderManager.StartGame();
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OnGameStart();
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AfterGameStart();
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}
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public static Stance ChooseInitialStance(Player p, Player q)
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@@ -110,11 +110,6 @@ namespace OpenRA.Graphics
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scrollPosition = (avgPos - .5f * new float2(Width, Height)).ToInt2();
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}
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public void GoToStartLocation( Player player )
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{
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Center( player.World.Queries.OwnedBy[ player ].WithTrait<Selectable>().Select( a => a.Actor ) );
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}
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public Rectangle? ShroudBounds()
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{
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var localPlayer = Game.world.LocalPlayer;
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@@ -223,6 +223,7 @@
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<Compile Include="Traits\Activities\Drag.cs" />
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<Compile Include="Widgets\VqaPlayerWidget.cs" />
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<Compile Include="Widgets\Delegates\VideoPlayerDelegate.cs" />
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<Compile Include="Traits\MPStartLocations.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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69
OpenRA.Game/Traits/MPStartLocations.cs
Normal file
69
OpenRA.Game/Traits/MPStartLocations.cs
Normal file
@@ -0,0 +1,69 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using System;
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using OpenRA.FileFormats;
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namespace OpenRA.Traits
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{
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public class MPStartLocationsInfo : TraitInfo<MPStartLocations>
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{
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public readonly int InitialExploreRange = 5;
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}
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public class MPStartLocations : IGameStarted
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{
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public Dictionary<Player, int2> Start = new Dictionary<Player, int2>();
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public void GameStarted(World world)
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{
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var taken = Game.LobbyInfo.Clients.Where(c => c.SpawnPoint != 0)
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.Select(c => world.Map.SpawnPoints.ElementAt(c.SpawnPoint - 1)).ToList();
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var available = world.Map.SpawnPoints.Except(taken).ToList();
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// Set spawn
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foreach (var client in Game.LobbyInfo.Clients)
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Start.Add(world.players[client.Index],(client.SpawnPoint == 0)
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? ChooseSpawnPoint(world, available, taken)
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: world.Map.SpawnPoints.ElementAt(client.SpawnPoint - 1));
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// Explore allied shroud
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foreach (var p in Start)
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if (p.Key == world.LocalPlayer || p.Key.Stances[world.LocalPlayer] == Stance.Ally)
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world.WorldActor.Trait<Shroud>().Explore(world, p.Value,
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world.WorldActor.Info.Traits.Get<MPStartLocationsInfo>().InitialExploreRange);
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// Set viewport
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if (world.LocalPlayer != null && Start.ContainsKey(world.LocalPlayer))
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Game.viewport.Center(Start[world.LocalPlayer]);
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}
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static int2 ChooseSpawnPoint(World world, List<int2> available, List<int2> taken)
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{
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if (available.Count == 0)
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throw new InvalidOperationException("No free spawnpoint.");
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var n = taken.Count == 0
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? world.SharedRandom.Next(available.Count)
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: available // pick the most distant spawnpoint from everyone else
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.Select((k, i) => Pair.New(k, i))
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.OrderByDescending(a => taken.Sum(t => (t - a.First).LengthSquared))
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.Select(a => a.Second)
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.First();
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var sp = available[n];
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available.RemoveAt(n);
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taken.Add(sp);
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return sp;
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}
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}
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}
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@@ -34,7 +34,7 @@ namespace OpenRA.Widgets.Delegates
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return true;
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};
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Game.OnGameStart += () => validPlayers = Game.world.players.Values.Where(a => a != Game.world.LocalPlayer && !a.NonCombatant).Count();
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Game.AfterGameStart += () => validPlayers = Game.world.players.Values.Where(a => a != Game.world.LocalPlayer && !a.NonCombatant).Count();
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diplomacy.IsVisible = () => (validPlayers > 0);
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}
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@@ -16,27 +16,14 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class SpawnMPUnitsInfo : TraitInfo<SpawnMPUnits>
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{
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public readonly int InitialExploreRange = 5;
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}
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class SpawnMPUnitsInfo : TraitInfo<SpawnMPUnits>, ITraitPrerequisite<MPStartLocationsInfo> {}
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class SpawnMPUnits : IGameStarted
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{
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public void GameStarted(World world)
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{
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var taken = Game.LobbyInfo.Clients.Where(c => c.SpawnPoint != 0)
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.Select(c => world.Map.SpawnPoints.ElementAt(c.SpawnPoint - 1)).ToList();
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var available = world.Map.SpawnPoints.Except(taken).ToList();
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foreach (var client in Game.LobbyInfo.Clients)
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{
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SpawnUnitsForPlayer(world.players[client.Index],
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(client.SpawnPoint == 0)
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? ChooseSpawnPoint(world, available, taken)
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: world.Map.SpawnPoints.ElementAt(client.SpawnPoint - 1));
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}
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foreach (var s in world.WorldActor.Trait<MPStartLocations>().Start)
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SpawnUnitsForPlayer(s.Key, s.Value);
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}
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void SpawnUnitsForPlayer(Player p, int2 sp)
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@@ -46,29 +33,6 @@ namespace OpenRA.Mods.RA
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new LocationInit( sp ),
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new OwnerInit( p ),
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});
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if (p == p.World.LocalPlayer || p.Stances[p.World.LocalPlayer] == Stance.Ally)
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p.World.WorldActor.Trait<Shroud>().Explore(p.World, sp,
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p.World.WorldActor.Info.Traits.Get<SpawnMPUnitsInfo>().InitialExploreRange);
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}
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static int2 ChooseSpawnPoint(World world, List<int2> available, List<int2> taken)
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{
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if (available.Count == 0)
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throw new InvalidOperationException("No free spawnpoint.");
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var n = taken.Count == 0
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? world.SharedRandom.Next(available.Count)
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: available // pick the most distant spawnpoint from everyone else
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.Select((k, i) => Pair.New(k, i))
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.OrderByDescending(a => taken.Sum(t => (t - a.First).LengthSquared))
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.Select(a => a.Second)
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.First();
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var sp = available[n];
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available.RemoveAt(n);
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taken.Add(sp);
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return sp;
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}
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}
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}
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
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var optionsBG = gameRoot.GetWidget("INGAME_OPTIONS_BG");
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Game.BeforeGameStart += () => r.OpenWindow("INGAME_ROOT");
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Game.OnGameStart += () => gameRoot.GetWidget<RadarBinWidget>("INGAME_RADAR_BIN").SetWorld(Game.world);
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Game.AfterGameStart += () => gameRoot.GetWidget<RadarBinWidget>("INGAME_RADAR_BIN").SetWorld(Game.world);
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r.GetWidget("INGAME_OPTIONS_BUTTON").OnMouseUp = mi => {
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optionsBG.Visible = !optionsBG.Visible;
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@@ -119,6 +119,7 @@ World:
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SpawnMapActors:
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CreateMPPlayers:
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SpawnMPUnits:
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MPStartLocations:
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EvaAlerts:
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RadarUp: comcntr1.aud
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RadarDown: powrdn1.aud
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@@ -1237,3 +1237,4 @@ Rules:
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DefaultShellmapScript:
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-CreateMPPlayers:
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-SpawnMPUnits:
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-MPStartLocations:
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@@ -174,6 +174,7 @@ World:
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CreateMapPlayers:
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SpawnMapActors:
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CreateMPPlayers:
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MPStartLocations:
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SpawnMPUnits:
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EvaAlerts:
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SpatialBins:
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