Remove unnecessary duplication between renderers.
This commit is contained in:
@@ -40,7 +40,6 @@ namespace OpenRA.FileFormats.Graphics
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IShader CreateShader( string name );
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IShader CreateShader( string name );
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Size WindowSize { get; }
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Size WindowSize { get; }
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int GpuMemoryUsed { get; }
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void Clear();
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void Clear();
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void Present();
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void Present();
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@@ -24,21 +24,23 @@ namespace OpenRA.Renderer.Cg
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{
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{
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public IGraphicsDevice Create(Size size, WindowMode windowMode)
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public IGraphicsDevice Create(Size size, WindowMode windowMode)
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{
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{
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Console.WriteLine("Using Cg renderer");
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return new GraphicsDevice(size, windowMode);
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return new GraphicsDevice(size, windowMode);
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}
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}
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}
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}
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public class GraphicsDevice : IGraphicsDevice
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public class GraphicsDevice : SdlGraphics
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{
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{
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Size windowSize;
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static string[] RequiredExtensions =
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{
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"GL_ARB_vertex_program",
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"GL_ARB_fragment_program",
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"GL_ARB_vertex_buffer_object"
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};
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internal IntPtr cgContext;
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internal IntPtr cgContext;
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internal int vertexProfile, fragmentProfile;
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internal int vertexProfile, fragmentProfile;
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IntPtr surf;
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SdlInput input;
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public Size WindowSize { get { return windowSize; } }
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static Tao.Cg.Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
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static Tao.Cg.Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
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{
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{
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var err = Tao.Cg.Cg.cgGetError();
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var err = Tao.Cg.Cg.cgGetError();
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@@ -48,19 +50,8 @@ namespace OpenRA.Renderer.Cg
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};
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};
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public GraphicsDevice(Size size, WindowMode window)
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public GraphicsDevice(Size size, WindowMode window)
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: base(size, window, RequiredExtensions)
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{
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{
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Console.WriteLine("Using Cg renderer");
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windowSize = size;
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var extensions = new []
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{
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"GL_ARB_vertex_program",
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"GL_ARB_fragment_program",
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"GL_ARB_vertex_buffer_object",
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};
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surf = SdlGraphics.InitializeSdlGl(ref windowSize, window, extensions);
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cgContext = Tao.Cg.Cg.cgCreateContext();
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cgContext = Tao.Cg.Cg.cgCreateContext();
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Tao.Cg.Cg.cgSetErrorCallback(CgErrorCallback);
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Tao.Cg.Cg.cgSetErrorCallback(CgErrorCallback);
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@@ -69,54 +60,8 @@ namespace OpenRA.Renderer.Cg
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Tao.Cg.CgGl.cgGLSetManageTextureParameters(cgContext, true);
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Tao.Cg.CgGl.cgGLSetManageTextureParameters(cgContext, true);
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vertexProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_VERTEX);
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vertexProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_VERTEX);
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fragmentProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_FRAGMENT);
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fragmentProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_FRAGMENT);
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Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
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ErrorHandler.CheckGlError();
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Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
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ErrorHandler.CheckGlError();
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Sdl.SDL_SetModState(0); // i have had enough.
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input = new SdlInput(surf);
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}
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}
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public void EnableScissor(int left, int top, int width, int height)
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public override IShader CreateShader(string name) { return new Shader(this, name); }
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{
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if (width < 0) width = 0;
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if (height < 0) height = 0;
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Gl.glScissor(left, windowSize.Height - ( top + height ), width, height);
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ErrorHandler.CheckGlError();
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Gl.glEnable(Gl.GL_SCISSOR_TEST);
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ErrorHandler.CheckGlError();
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}
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public void DisableScissor()
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{
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Gl.glDisable(Gl.GL_SCISSOR_TEST);
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ErrorHandler.CheckGlError();
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}
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public void Clear() { SdlGraphics.Clear(); }
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public void Present() { Sdl.SDL_GL_SwapBuffers(); }
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public void PumpInput(IInputHandler inputHandler) { input.PumpInput(inputHandler); }
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public void DrawPrimitives(PrimitiveType pt, int firstVertex, int numVertices)
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{
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SdlGraphics.DrawPrimitives(pt, firstVertex, numVertices);
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}
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public void SetLineWidth(float width)
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{
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Gl.glLineWidth(width);
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ErrorHandler.CheckGlError();
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}
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public IVertexBuffer<Vertex> CreateVertexBuffer(int size) { return new VertexBuffer<Vertex>(size); }
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public ITexture CreateTexture() { return new Texture(); }
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public ITexture CreateTexture(Bitmap bitmap) { return new Texture(bitmap); }
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public IShader CreateShader(string name) { return new Shader(this, name); }
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public int GpuMemoryUsed { get { return 0; } }
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}
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}
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}
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}
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@@ -23,79 +23,23 @@ namespace OpenRA.Renderer.Glsl
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{
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{
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public IGraphicsDevice Create(Size size, WindowMode windowMode)
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public IGraphicsDevice Create(Size size, WindowMode windowMode)
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{
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{
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Console.WriteLine("Using Gl renderer");
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return new GraphicsDevice(size, windowMode);
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return new GraphicsDevice(size, windowMode);
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}
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}
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}
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}
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public class GraphicsDevice : IGraphicsDevice
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public class GraphicsDevice : SdlGraphics
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{
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{
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Size windowSize;
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static string[] RequiredExtensions =
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IntPtr surf;
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{
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SdlInput input;
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"GL_ARB_vertex_shader",
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"GL_ARB_fragment_shader",
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public Size WindowSize { get { return windowSize; } }
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"GL_ARB_vertex_buffer_object"
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};
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public GraphicsDevice(Size size, WindowMode window)
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public GraphicsDevice(Size size, WindowMode window)
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{
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: base(size, window, RequiredExtensions) {}
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Console.WriteLine("Using Gl renderer");
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windowSize = size;
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var extensions = new []
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public override IShader CreateShader(string name) { return new Shader( this, name ); }
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{
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"GL_ARB_vertex_shader",
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"GL_ARB_fragment_shader",
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"GL_ARB_vertex_buffer_object",
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};
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surf = SdlGraphics.InitializeSdlGl(ref windowSize, window, extensions);
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Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
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ErrorHandler.CheckGlError();
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Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
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ErrorHandler.CheckGlError();
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Sdl.SDL_SetModState(0);
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input = new SdlInput(surf);
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}
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public void EnableScissor(int left, int top, int width, int height)
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{
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if (width < 0) width = 0;
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if (height < 0) height = 0;
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Gl.glScissor(left, windowSize.Height - ( top + height ), width, height);
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ErrorHandler.CheckGlError();
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Gl.glEnable(Gl.GL_SCISSOR_TEST);
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ErrorHandler.CheckGlError();
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}
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public void DisableScissor()
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{
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Gl.glDisable(Gl.GL_SCISSOR_TEST);
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ErrorHandler.CheckGlError();
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}
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public void Clear() { SdlGraphics.Clear(); }
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public void Present() { Sdl.SDL_GL_SwapBuffers(); }
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public void PumpInput(IInputHandler inputHandler) { input.PumpInput(inputHandler); }
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public void DrawPrimitives(PrimitiveType pt, int firstVertex, int numVertices)
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{
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SdlGraphics.DrawPrimitives(pt, firstVertex, numVertices);
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}
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public void SetLineWidth( float width )
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{
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Gl.glLineWidth(width);
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ErrorHandler.CheckGlError();
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}
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public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( size ); }
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public ITexture CreateTexture() { return new Texture(); }
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public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( bitmap ); }
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public IShader CreateShader( string name ) { return new Shader( this, name ); }
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public int GpuMemoryUsed { get; internal set; }
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}
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}
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}
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}
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@@ -54,8 +54,6 @@ namespace OpenRA.Renderer.Null
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public ITexture CreateTexture() { return new NullTexture(); }
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public ITexture CreateTexture() { return new NullTexture(); }
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public ITexture CreateTexture(Bitmap bitmap) { return new NullTexture(); }
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public ITexture CreateTexture(Bitmap bitmap) { return new NullTexture(); }
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public IShader CreateShader(string name) { return new NullShader(); }
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public IShader CreateShader(string name) { return new NullShader(); }
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public int GpuMemoryUsed { get { return 0; } }
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}
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}
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public class NullShader : IShader
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public class NullShader : IShader
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@@ -18,9 +18,30 @@ using Tao.Sdl;
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namespace OpenRA.Renderer.SdlCommon
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namespace OpenRA.Renderer.SdlCommon
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{
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{
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public static class SdlGraphics
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public abstract class SdlGraphics : IGraphicsDevice
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{
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{
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public static IntPtr InitializeSdlGl( ref Size size, WindowMode window, string[] requiredExtensions )
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Size windowSize;
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IntPtr surf;
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SdlInput input;
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public Size WindowSize { get { return windowSize; } }
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public SdlGraphics(Size size, WindowMode window, string[] extensions)
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{
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windowSize = size;
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surf = InitializeSdlGl(ref windowSize, window, extensions);
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Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
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ErrorHandler.CheckGlError();
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Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
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ErrorHandler.CheckGlError();
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Sdl.SDL_SetModState(0);
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input = new SdlInput(surf);
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}
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IntPtr InitializeSdlGl(ref Size size, WindowMode window, string[] requiredExtensions)
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{
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{
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Sdl.SDL_Init( Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO );
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Sdl.SDL_Init( Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO );
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Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_DOUBLEBUFFER, 1 );
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Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_DOUBLEBUFFER, 1 );
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@@ -30,7 +51,7 @@ namespace OpenRA.Renderer.SdlCommon
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Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_ALPHA_SIZE, 0 );
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Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_ALPHA_SIZE, 0 );
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int windowFlags = 0;
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int windowFlags = 0;
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switch( window )
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switch (window)
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{
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{
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case WindowMode.Fullscreen:
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case WindowMode.Fullscreen:
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windowFlags |= Sdl.SDL_FULLSCREEN;
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windowFlags |= Sdl.SDL_FULLSCREEN;
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@@ -59,14 +80,14 @@ namespace OpenRA.Renderer.SdlCommon
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Console.WriteLine("Using resolution: {0}x{1}", size.Width, size.Height);
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Console.WriteLine("Using resolution: {0}x{1}", size.Width, size.Height);
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var surf = Sdl.SDL_SetVideoMode( size.Width, size.Height, 0, Sdl.SDL_OPENGL | windowFlags );
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var surf = Sdl.SDL_SetVideoMode(size.Width, size.Height, 0, Sdl.SDL_OPENGL | windowFlags);
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if (surf == IntPtr.Zero)
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if (surf == IntPtr.Zero)
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Console.WriteLine("Failed to set video mode.");
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Console.WriteLine("Failed to set video mode.");
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Sdl.SDL_WM_SetCaption( "OpenRA", "OpenRA" );
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Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA");
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Sdl.SDL_ShowCursor( 0 );
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Sdl.SDL_ShowCursor(0);
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Sdl.SDL_EnableUNICODE( 1 );
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Sdl.SDL_EnableUNICODE(1);
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Sdl.SDL_EnableKeyRepeat( Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL );
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Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL);
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ErrorHandler.CheckGlError();
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ErrorHandler.CheckGlError();
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@@ -86,7 +107,7 @@ namespace OpenRA.Renderer.SdlCommon
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return surf;
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return surf;
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}
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}
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static int ModeFromPrimitiveType(PrimitiveType pt)
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int ModeFromPrimitiveType(PrimitiveType pt)
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{
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{
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switch(pt)
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switch(pt)
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{
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{
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@@ -98,19 +119,49 @@ namespace OpenRA.Renderer.SdlCommon
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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public static void DrawPrimitives(PrimitiveType pt, int firstVertex, int numVertices)
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public void DrawPrimitives(PrimitiveType pt, int firstVertex, int numVertices)
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{
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{
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Gl.glDrawArrays(ModeFromPrimitiveType(pt), firstVertex, numVertices);
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Gl.glDrawArrays(ModeFromPrimitiveType(pt), firstVertex, numVertices);
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ErrorHandler.CheckGlError();
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ErrorHandler.CheckGlError();
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}
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}
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public static void Clear()
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public void Clear()
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{
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{
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Gl.glClearColor(0, 0, 0, 0);
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Gl.glClearColor(0, 0, 0, 0);
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ErrorHandler.CheckGlError();
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ErrorHandler.CheckGlError();
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Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
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Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
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ErrorHandler.CheckGlError();
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ErrorHandler.CheckGlError();
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}
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}
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public void EnableScissor(int left, int top, int width, int height)
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{
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if (width < 0) width = 0;
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if (height < 0) height = 0;
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Gl.glScissor(left, windowSize.Height - (top + height), width, height);
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ErrorHandler.CheckGlError();
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Gl.glEnable(Gl.GL_SCISSOR_TEST);
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ErrorHandler.CheckGlError();
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}
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public void DisableScissor()
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{
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Gl.glDisable(Gl.GL_SCISSOR_TEST);
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ErrorHandler.CheckGlError();
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}
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public void SetLineWidth(float width)
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{
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Gl.glLineWidth(width);
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ErrorHandler.CheckGlError();
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}
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public void Present() { Sdl.SDL_GL_SwapBuffers(); }
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public void PumpInput(IInputHandler inputHandler) { input.PumpInput(inputHandler); }
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public IVertexBuffer<Vertex> CreateVertexBuffer(int size) { return new VertexBuffer<Vertex>(size); }
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public ITexture CreateTexture() { return new Texture(); }
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public ITexture CreateTexture(Bitmap bitmap) { return new Texture(bitmap); }
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public abstract IShader CreateShader(string name);
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}
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}
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}
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}
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Reference in New Issue
Block a user