diff --git a/CHANGELOG b/CHANGELOG index 018f756dea..a61990778b 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -86,6 +86,10 @@ NEW: Fixed corrupted replays (which would immediately desync). Removed runtime mod merging. Added support for map scripting with Lua. + Overhauled sprite loading code. + Improved error message when loading corrupted sprites. + Rewritten shp(ts) parser makes more efficient use of texture space. + Added support for the dune 2 shp format. Build system and packages: Added GeoIP to Makefile so it is installed properly. Added desktop shortcut creation support to the Makefile and Windows installer. @@ -113,7 +117,12 @@ NEW: Added InvalidTargets property to weapons. Added modifier support for build palette hotkeys. The Requires: option for inheriting from a parent mod has been removed. Mods can directly reference the parent mod files instead. - Icons are now defined in Sequences not Rules. + Icons definitions have moved from the unit's rules to its sequence. + Mouse cursors (cursors.yaml) must now specify their file extension. + OpenRA.Utility --png will now generate a set of frames for any sprite type [shp(td)/shp(ts)/shp(d2)/r8/tmp(td)/tmp(ra)]. + OpenRA.Utility --shp now requires a list of frames to be combined into a shp. + Removed Utility --tmp-png, --r8, --fromd2 commands (use --png instead). + Unified sprite loading allows any sprite type to be used anywhere: shp can now be used for terrain, and tmp for units. 20130915: All mods: