Invalidate shroud when enabling/disabled the shroud.

This ensures when shroud is toggled during a replay, the shroud renderer and radar update correctly.
This commit is contained in:
RoosterDragon
2016-01-09 23:07:32 +00:00
parent bef6f40759
commit 21fd4df586
2 changed files with 22 additions and 6 deletions

View File

@@ -242,12 +242,12 @@ namespace OpenRA.Mods.Common.Traits
shroud.CellsChanged += DirtyCells;
// Needs the anonymous function to ensure the correct overload is chosen
if (shroud != null && shroud.ShroudEnabled)
if (shroud != null)
visibleUnderShroud = puv => currentShroud.IsExplored(puv);
else
visibleUnderShroud = puv => map.Contains(puv);
if (shroud != null && shroud.FogEnabled)
if (shroud != null)
visibleUnderFog = puv => currentShroud.IsVisible(puv);
else
visibleUnderFog = puv => map.Contains(puv);