diff --git a/OpenRA.Game/Orders/UnitOrderGenerator.cs b/OpenRA.Game/Orders/UnitOrderGenerator.cs index a1717319b1..98b0e97719 100644 --- a/OpenRA.Game/Orders/UnitOrderGenerator.cs +++ b/OpenRA.Game/Orders/UnitOrderGenerator.cs @@ -63,9 +63,8 @@ namespace OpenRA.Orders .Where(o => o != null) .ToArray(); - if( orders.Length == 0 ) return (useSelect) ? "select" : "default"; - - return orders[0].cursor ?? ((useSelect) ? "select" : "default"); + var cursorName = orders.Select(o => o.cursor).FirstOrDefault(); + return cursorName ?? (useSelect ? "select" : "default"); } static UnitOrderResult OrderForUnit(Actor self, CPos xy, MouseInput mi, Actor underCursor)