wire 's' (default binding) to issue 'Stop' order to each selected actor

This commit is contained in:
Chris Forbes
2010-12-06 20:43:09 +13:00
parent 1a8e964c04
commit 220579ff85

View File

@@ -13,6 +13,7 @@ namespace OpenRA.Mods.RA.Widgets
public World World { get { return OrderManager.world; } }
public char AttackMoveKey = 'a';
public char StopKey = 's';
public char HoldGroundKey = 'g'; // Hold (G)round
public char DefensiveKey = 'd'; // (D)efensive
public char AggressiveKey = 'a'; // (A)ggressive
@@ -26,15 +27,9 @@ namespace OpenRA.Mods.RA.Widgets
OrderManager = orderManager;
}
public override void DrawInner(WorldRenderer wr)
{
}
public override void DrawInner(WorldRenderer wr) { }
public override string GetCursor(int2 pos)
{
return null;
}
public override string GetCursor(int2 pos) { return null; }
public override bool HandleKeyPressInner(KeyInput e)
{
@@ -46,10 +41,16 @@ namespace OpenRA.Mods.RA.Widgets
bool ProcessInput(KeyInput e)
{
// command: AttackMove
if (e.KeyChar == AttackMoveKey && e.Modifiers == Modifiers.None)
if (!World.Selection.Actors.Any())
return false;
if (e.Modifiers == Modifiers.None)
{
return PerformAttackMove();
if (e.KeyChar == AttackMoveKey)
return PerformAttackMove();
if (e.KeyChar == StopKey)
return PerformStop();
}
/* // command: GuardStance
@@ -103,14 +104,19 @@ namespace OpenRA.Mods.RA.Widgets
bool PerformAttackMove()
{
if (World.Selection.Actors.Count() > 0)
{
World.OrderGenerator = new GenericSelectTarget(World.Selection.Actors, "AttackMove", "attackmove", MouseButton.Right);
World.OrderGenerator = new GenericSelectTarget(World.Selection.Actors, "AttackMove",
"attackmove", MouseButton.Right);
return true;
}
return true;
}
return false;
bool PerformStop()
{
/* issue a stop order to everyone. */
foreach (var a in World.Selection.Actors)
World.IssueOrder(new Order("Stop", a, false));
return true;
}
}
}