Rename LegacyCapture related traits to Capture

This commit is contained in:
Curtis Shmyr
2013-10-27 17:01:01 -06:00
parent c1e5be380e
commit 2229bbf985
9 changed files with 37 additions and 37 deletions

View File

@@ -0,0 +1,52 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
using OpenRA.FileFormats;
namespace OpenRA.Mods.RA
{
[Desc("This actor can be captured by a unit with Captures: trait.")]
class CapturableInfo : TraitInfo<Capturable>
{
[Desc("Type of actor (the Captures: trait defines what Types it can capture).")]
public readonly string Type = "building";
public readonly bool AllowAllies = false;
public readonly bool AllowNeutral = true;
public readonly bool AllowEnemies = true;
[Desc("Health percentage the target must be at (or below) before it can be captured.")]
public readonly float CaptureThreshold = 0.5f;
public bool CanBeTargetedBy(Actor captor, Player owner)
{
var c = captor.TraitOrDefault<Captures>();
if (c == null)
return false;
var playerRelationship = owner.Stances[captor.Owner];
if (playerRelationship == Stance.Ally && !AllowAllies)
return false;
if (playerRelationship == Stance.Enemy && !AllowEnemies)
return false;
if (playerRelationship == Stance.Neutral && !AllowNeutral)
return false;
if (!c.Info.CaptureTypes.Contains(Type))
return false;
return true;
}
}
class Capturable { }
}