Rename LegacyCapture related traits to Capture
This commit is contained in:
131
OpenRA.Mods.RA/Captures.cs
Normal file
131
OpenRA.Mods.RA/Captures.cs
Normal file
@@ -0,0 +1,131 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Mods.RA.Orders;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
[Desc("This actor can capture other actors which have the Capturable: trait.")]
|
||||
class CapturesInfo : ITraitInfo
|
||||
{
|
||||
[Desc("Types of actors that it can capture, as long as the type also exists in the Capturable Type: trait.")]
|
||||
public readonly string[] CaptureTypes = { "building" };
|
||||
[Desc("Unit will do damage to the actor instead of capturing it. Unit is destroyed when sabotaging.")]
|
||||
public readonly bool Sabotage = true;
|
||||
[Desc("Only used if Sabotage=true. Sabotage damage expressed as a percentage of enemy health removed.")]
|
||||
public readonly float SabotageHPRemoval = 0.5f;
|
||||
|
||||
public object Create(ActorInitializer init) { return new Captures(init.self, this); }
|
||||
}
|
||||
|
||||
class Captures : IIssueOrder, IResolveOrder, IOrderVoice
|
||||
{
|
||||
public readonly CapturesInfo Info;
|
||||
|
||||
public Captures(Actor self, CapturesInfo info)
|
||||
{
|
||||
Info = info;
|
||||
}
|
||||
|
||||
public IEnumerable<IOrderTargeter> Orders
|
||||
{
|
||||
get
|
||||
{
|
||||
yield return new CaptureOrderTargeter(Info.Sabotage);
|
||||
}
|
||||
}
|
||||
|
||||
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
|
||||
{
|
||||
if (order.OrderID != "CaptureActor")
|
||||
return null;
|
||||
|
||||
if (target.Type == TargetType.FrozenActor)
|
||||
return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
|
||||
|
||||
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
|
||||
}
|
||||
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
return order.OrderString == "CaptureActor" ? "Attack" : null;
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString != "CaptureActor")
|
||||
return;
|
||||
|
||||
var target = self.ResolveFrozenActorOrder(order, Color.Red);
|
||||
if (target.Type != TargetType.Actor)
|
||||
return;
|
||||
|
||||
if (!order.Queued)
|
||||
self.CancelActivity();
|
||||
|
||||
self.SetTargetLine(target, Color.Red);
|
||||
self.QueueActivity(new Enter(target.Actor, new CaptureActor(target)));
|
||||
}
|
||||
|
||||
class CaptureOrderTargeter : UnitOrderTargeter
|
||||
{
|
||||
readonly bool sabotage;
|
||||
|
||||
public CaptureOrderTargeter(bool sabotage)
|
||||
: base("CaptureActor", 6, "enter", true, true)
|
||||
{
|
||||
this.sabotage = sabotage;
|
||||
}
|
||||
|
||||
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
|
||||
{
|
||||
var c = target.Info.Traits.GetOrDefault<CapturableInfo>();
|
||||
if (c == null || !c.CanBeTargetedBy(self, target.Owner))
|
||||
{
|
||||
cursor = "enter-blocked";
|
||||
return false;
|
||||
}
|
||||
|
||||
var health = target.Trait<Health>();
|
||||
var lowEnoughHealth = health.HP <= c.CaptureThreshold * health.MaxHP;
|
||||
|
||||
cursor = !sabotage || lowEnoughHealth || target.Owner.NonCombatant
|
||||
? "capture" : "enter";
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
|
||||
{
|
||||
var c = target.Info.Traits.GetOrDefault<CapturableInfo>();
|
||||
if (c == null || !c.CanBeTargetedBy(self, target.Owner))
|
||||
{
|
||||
cursor = "enter-blocked";
|
||||
return false;
|
||||
}
|
||||
|
||||
var health = target.Info.Traits.GetOrDefault<HealthInfo>();
|
||||
var lowEnoughHealth = target.HP <= c.CaptureThreshold * health.HP;
|
||||
|
||||
cursor = !sabotage || lowEnoughHealth || target.Owner.NonCombatant
|
||||
? "capture" : "enter";
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user