Repath around blocking units or structures.
This commit is contained in:
@@ -8,7 +8,7 @@ using IrrKlang;
|
||||
using IjwFramework.Collections;
|
||||
using System;
|
||||
using IjwFramework.Types;
|
||||
using OpenRa.Game.Traits;
|
||||
using OpenRa.Game.Traits;
|
||||
using OpenRa.Game.GameRules;
|
||||
|
||||
namespace OpenRa.Game
|
||||
@@ -22,7 +22,7 @@ namespace OpenRa.Game
|
||||
static TreeCache treeCache;
|
||||
public static TerrainRenderer terrain;
|
||||
public static Viewport viewport;
|
||||
public static PathFinder pathFinder;
|
||||
public static PathFinder PathFinder;
|
||||
public static Network network;
|
||||
public static WorldRenderer worldRenderer;
|
||||
public static Controller controller;
|
||||
@@ -32,50 +32,50 @@ namespace OpenRa.Game
|
||||
public static Dictionary<int, Player> players = new Dictionary<int, Player>();
|
||||
|
||||
public static Player LocalPlayer { get { return players[localPlayerIndex]; } }
|
||||
public static BuildingInfluenceMap BuildingInfluence;
|
||||
public static BuildingInfluenceMap BuildingInfluence;
|
||||
public static UnitInfluenceMap UnitInfluence;
|
||||
|
||||
static ISoundEngine soundEngine;
|
||||
|
||||
public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer)
|
||||
{
|
||||
Rules.LoadRules(mapName);
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
players.Add(i, new Player(i, string.Format("Multi{0}", i), Race.Soviet));
|
||||
|
||||
localPlayerIndex = localPlayer;
|
||||
|
||||
var mapFile = new IniFile(FileSystem.Open(mapName));
|
||||
map = new Map(mapFile);
|
||||
FileSystem.Mount(new Package(map.Theater + ".mix"));
|
||||
|
||||
viewport = new Viewport(clientSize, map.Size, renderer);
|
||||
|
||||
terrain = new TerrainRenderer(renderer, map, viewport);
|
||||
world = new World();
|
||||
treeCache = new TreeCache(map);
|
||||
|
||||
foreach (TreeReference treeReference in map.Trees)
|
||||
world.Add(new Actor(treeReference, treeCache, map.Offset));
|
||||
|
||||
BuildingInfluence = new BuildingInfluenceMap(8);
|
||||
UnitInfluence = new UnitInfluenceMap();
|
||||
|
||||
LoadMapBuildings(mapFile);
|
||||
LoadMapUnits(mapFile);
|
||||
|
||||
pathFinder = new PathFinder(map, terrain.tileSet);
|
||||
|
||||
network = new Network();
|
||||
|
||||
controller = new Controller();
|
||||
worldRenderer = new WorldRenderer(renderer);
|
||||
|
||||
soundEngine = new ISoundEngine();
|
||||
sounds = new Cache<string, ISoundSource>(LoadSound);
|
||||
|
||||
PlaySound("intro.aud", false);
|
||||
static ISoundEngine soundEngine;
|
||||
|
||||
public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer)
|
||||
{
|
||||
Rules.LoadRules(mapName);
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
players.Add(i, new Player(i, string.Format("Multi{0}", i), Race.Soviet));
|
||||
|
||||
localPlayerIndex = localPlayer;
|
||||
|
||||
var mapFile = new IniFile(FileSystem.Open(mapName));
|
||||
map = new Map(mapFile);
|
||||
FileSystem.Mount(new Package(map.Theater + ".mix"));
|
||||
|
||||
viewport = new Viewport(clientSize, map.Size, renderer);
|
||||
|
||||
terrain = new TerrainRenderer(renderer, map, viewport);
|
||||
world = new World();
|
||||
treeCache = new TreeCache(map);
|
||||
|
||||
foreach (TreeReference treeReference in map.Trees)
|
||||
world.Add(new Actor(treeReference, treeCache, map.Offset));
|
||||
|
||||
BuildingInfluence = new BuildingInfluenceMap(8);
|
||||
UnitInfluence = new UnitInfluenceMap();
|
||||
|
||||
LoadMapBuildings(mapFile);
|
||||
LoadMapUnits(mapFile);
|
||||
|
||||
PathFinder = new PathFinder(map, terrain.tileSet);
|
||||
|
||||
network = new Network();
|
||||
|
||||
controller = new Controller();
|
||||
worldRenderer = new WorldRenderer(renderer);
|
||||
|
||||
soundEngine = new ISoundEngine();
|
||||
sounds = new Cache<string, ISoundSource>(LoadSound);
|
||||
|
||||
PlaySound("intro.aud", false);
|
||||
}
|
||||
|
||||
static void LoadMapBuildings( IniFile mapfile )
|
||||
@@ -125,7 +125,7 @@ namespace OpenRa.Game
|
||||
public static void Tick()
|
||||
{
|
||||
var stuffFromOtherPlayers = network.Tick(); // todo: actually use the orders!
|
||||
world.Update();
|
||||
world.Update();
|
||||
UnitInfluence.Tick();
|
||||
|
||||
viewport.DrawRegions();
|
||||
@@ -133,7 +133,7 @@ namespace OpenRa.Game
|
||||
|
||||
public static bool IsCellBuildable(int2 a, UnitMovementType umt)
|
||||
{
|
||||
if (BuildingInfluence.GetBuildingAt(a) != null) return false;
|
||||
if (BuildingInfluence.GetBuildingAt(a) != null) return false;
|
||||
if (UnitInfluence.GetUnitAt(a) != null) return false;
|
||||
|
||||
a += map.Offset;
|
||||
@@ -158,19 +158,19 @@ namespace OpenRa.Game
|
||||
{
|
||||
return FindUnits(a - new float2(r, r), a + new float2(r, r))
|
||||
.Where(x => (x.CenterLocation - a).LengthSquared < r * r);
|
||||
}
|
||||
|
||||
public static IEnumerable<int2> FindTilesInCircle(int2 a, int r)
|
||||
{
|
||||
var min = a - new int2(r, r);
|
||||
var max = a + new int2(r, r);
|
||||
|
||||
for (var j = min.Y; j <= max.Y; j++)
|
||||
for (var i = min.X; i <= max.X; i++)
|
||||
if (r * r >= (new int2(i, j) - a).LengthSquared)
|
||||
yield return new int2(i, j);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static IEnumerable<int2> FindTilesInCircle(int2 a, int r)
|
||||
{
|
||||
var min = a - new int2(r, r);
|
||||
var max = a + new int2(r, r);
|
||||
|
||||
for (var j = min.Y; j <= max.Y; j++)
|
||||
for (var i = min.X; i <= max.X; i++)
|
||||
if (r * r >= (new int2(i, j) - a).LengthSquared)
|
||||
yield return new int2(i, j);
|
||||
}
|
||||
|
||||
public static IEnumerable<Actor> SelectUnitsInBox(float2 a, float2 b)
|
||||
{
|
||||
return FindUnits(a, b).Where(x => x.Owner == LocalPlayer && x.traits.Contains<Traits.Mobile>());
|
||||
@@ -197,52 +197,52 @@ namespace OpenRa.Game
|
||||
public static readonly Pair<VoicePool, VoicePool> SovietVoices =
|
||||
Pair.New(
|
||||
new VoicePool("ackno", "affirm1", "noprob", "overout", "ritaway", "roger", "ugotit"),
|
||||
new VoicePool("await1", "ready", "report1", "yessir1"));
|
||||
|
||||
static int2? FindAdjacentTile(Actor a, UnitMovementType umt)
|
||||
{
|
||||
var tiles = Footprint.Tiles(a);
|
||||
var min = tiles.Aggregate(int2.Min) - new int2(1, 1);
|
||||
var max = tiles.Aggregate(int2.Max) + new int2(1, 1);
|
||||
|
||||
for (var j = min.Y; j <= max.Y; j++)
|
||||
for (var i = min.X; i <= max.X; i++)
|
||||
if (IsCellBuildable(new int2(i, j), umt))
|
||||
return new int2(i, j);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
new VoicePool("await1", "ready", "report1", "yessir1"));
|
||||
|
||||
static int2? FindAdjacentTile(Actor a, UnitMovementType umt)
|
||||
{
|
||||
var tiles = Footprint.Tiles(a);
|
||||
var min = tiles.Aggregate(int2.Min) - new int2(1, 1);
|
||||
var max = tiles.Aggregate(int2.Max) + new int2(1, 1);
|
||||
|
||||
for (var j = min.Y; j <= max.Y; j++)
|
||||
for (var i = min.X; i <= max.X; i++)
|
||||
if (IsCellBuildable(new int2(i, j), umt))
|
||||
return new int2(i, j);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void BuildUnit(Player player, string name)
|
||||
{
|
||||
{
|
||||
var producerTypes = Rules.UnitInfo[name].BuiltAt;
|
||||
var producer = world.Actors
|
||||
.FirstOrDefault(a => a.unitInfo != null
|
||||
&& producerTypes.Contains(a.unitInfo.Name) && a.Owner == player);
|
||||
|
||||
if (producer == null)
|
||||
throw new InvalidOperationException("BuildUnit without suitable production structure!");
|
||||
|
||||
Actor unit;
|
||||
|
||||
if (producerTypes.Contains("spen") || producerTypes.Contains("syrd"))
|
||||
{
|
||||
var space = FindAdjacentTile(producer, Rules.UnitInfo[name].WaterBound ?
|
||||
UnitMovementType.Float : UnitMovementType.Wheel ); /* hackety hack */
|
||||
|
||||
if (space == null)
|
||||
throw new NotImplementedException("Nowhere to place this unit.");
|
||||
|
||||
unit = new Actor(name, space.Value, player);
|
||||
var mobile = unit.traits.Get<Mobile>();
|
||||
mobile.facing = SharedRandom.Next(256);
|
||||
}
|
||||
else
|
||||
{
|
||||
unit = new Actor(name, (1 / 24f * producer.CenterLocation).ToInt2(), player);
|
||||
var mobile = unit.traits.Get<Mobile>();
|
||||
mobile.facing = 128;
|
||||
mobile.QueueActivity(new Mobile.MoveTo(unit.Location + new int2(0, 3)));
|
||||
throw new InvalidOperationException("BuildUnit without suitable production structure!");
|
||||
|
||||
Actor unit;
|
||||
|
||||
if (producerTypes.Contains("spen") || producerTypes.Contains("syrd"))
|
||||
{
|
||||
var space = FindAdjacentTile(producer, Rules.UnitInfo[name].WaterBound ?
|
||||
UnitMovementType.Float : UnitMovementType.Wheel ); /* hackety hack */
|
||||
|
||||
if (space == null)
|
||||
throw new NotImplementedException("Nowhere to place this unit.");
|
||||
|
||||
unit = new Actor(name, space.Value, player);
|
||||
var mobile = unit.traits.Get<Mobile>();
|
||||
mobile.facing = SharedRandom.Next(256);
|
||||
}
|
||||
else
|
||||
{
|
||||
unit = new Actor(name, (1 / 24f * producer.CenterLocation).ToInt2(), player);
|
||||
var mobile = unit.traits.Get<Mobile>();
|
||||
mobile.facing = 128;
|
||||
mobile.QueueActivity(new Mobile.MoveTo(unit.Location + new int2(0, 3)));
|
||||
}
|
||||
|
||||
world.AddFrameEndTask(_ => world.Add(unit));
|
||||
|
||||
@@ -42,6 +42,32 @@ namespace OpenRa.Game
|
||||
return path;
|
||||
}
|
||||
|
||||
public List<int2> FindPathToPath( int2 from, List<int2> path, UnitMovementType umt )
|
||||
{
|
||||
var offset = map.Offset;
|
||||
var cellInfo = InitCellInfo();
|
||||
var queue = new PriorityQueue<PathDistance>();
|
||||
var estimator = DefaultEstimator( from );
|
||||
|
||||
var cost = 0.0;
|
||||
var prev = path[ 0 ] + offset;
|
||||
for( int i = 0 ; i < path.Count ; i++ )
|
||||
{
|
||||
var sl = path[ i ] + offset;
|
||||
if( Game.BuildingInfluence.GetBuildingAt( path[ i ] ) == null & Game.UnitInfluence.GetUnitAt( path[ i ] ) == null )
|
||||
{
|
||||
queue.Add( new PathDistance( estimator( sl - offset ), sl ) );
|
||||
cellInfo[ sl.X, sl.Y ] = new CellInfo( cost, prev, false );
|
||||
}
|
||||
var d = sl - prev;
|
||||
cost += ( ( d.X * d.Y != 0 ) ? 1.414213563 : 1.0 ) * passableCost[ (int)umt ][ sl.X, sl.Y ];
|
||||
prev = sl;
|
||||
}
|
||||
var ret = FindPath( cellInfo, queue, estimator, umt, true );
|
||||
ret.Reverse();
|
||||
return ret;
|
||||
}
|
||||
|
||||
List<int2> FindUnitPath( int2 unitLocation, Func<int2,double> estimator, UnitMovementType umt )
|
||||
{
|
||||
var startLocation = unitLocation + map.Offset;
|
||||
@@ -50,13 +76,8 @@ namespace OpenRa.Game
|
||||
|
||||
List<int2> FindUnitPath(IEnumerable<int2> startLocations, Func<int2, double> estimator, UnitMovementType umt)
|
||||
{
|
||||
var cellInfo = new CellInfo[128, 128];
|
||||
var offset = map.Offset;
|
||||
|
||||
for (int x = 0; x < 128; x++)
|
||||
for (int y = 0; y < 128; y++)
|
||||
cellInfo[x, y] = new CellInfo(double.PositiveInfinity, new int2(x, y), false);
|
||||
|
||||
var cellInfo = InitCellInfo();
|
||||
var queue = new PriorityQueue<PathDistance>();
|
||||
|
||||
foreach (var sl in startLocations)
|
||||
@@ -65,6 +86,13 @@ namespace OpenRa.Game
|
||||
cellInfo[sl.X, sl.Y].MinCost = 0;
|
||||
}
|
||||
|
||||
return FindPath( cellInfo, queue, estimator, umt, false );
|
||||
}
|
||||
|
||||
List<int2> FindPath( CellInfo[ , ] cellInfo, PriorityQueue<PathDistance> queue, Func<int2, double> estimator, UnitMovementType umt, bool checkForBlock )
|
||||
{
|
||||
var offset = map.Offset;
|
||||
|
||||
while( !queue.Empty )
|
||||
{
|
||||
PathDistance p = queue.Pop();
|
||||
@@ -84,6 +112,8 @@ namespace OpenRa.Game
|
||||
continue;
|
||||
if (Game.BuildingInfluence.GetBuildingAt(newHere - offset) != null)
|
||||
continue;
|
||||
if( checkForBlock && Game.UnitInfluence.GetUnitAt( newHere - offset ) != null )
|
||||
continue;
|
||||
|
||||
double cellCost = ( ( d.X * d.Y != 0 ) ? 1.414213563 : 1.0 ) * passableCost[(int)umt][ newHere.X, newHere.Y ];
|
||||
double newCost = cellInfo[ here.X, here.Y ].MinCost + cellCost;
|
||||
@@ -102,6 +132,15 @@ namespace OpenRa.Game
|
||||
return new List<int2>();
|
||||
}
|
||||
|
||||
static CellInfo[ , ] InitCellInfo()
|
||||
{
|
||||
var cellInfo = new CellInfo[ 128, 128 ];
|
||||
for( int x = 0 ; x < 128 ; x++ )
|
||||
for( int y = 0 ; y < 128 ; y++ )
|
||||
cellInfo[ x, y ] = new CellInfo( double.PositiveInfinity, new int2( x, y ), false );
|
||||
return cellInfo;
|
||||
}
|
||||
|
||||
List<int2> MakePath( CellInfo[ , ] cellInfo, int2 destination, int2 offset )
|
||||
{
|
||||
List<int2> ret = new List<int2>();
|
||||
|
||||
@@ -49,9 +49,9 @@ namespace OpenRa.Game.Traits
|
||||
|
||||
public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
|
||||
{
|
||||
if( lmb ) return null;
|
||||
|
||||
if( underCursor != null )
|
||||
if( lmb ) return null;
|
||||
|
||||
if( underCursor != null )
|
||||
return null;
|
||||
|
||||
if (xy != toCell)
|
||||
@@ -121,31 +121,32 @@ namespace OpenRa.Game.Traits
|
||||
public CurrentActivity NextActivity { get; set; }
|
||||
|
||||
int2? destination;
|
||||
public List<int2> path;
|
||||
public List<int2> path;
|
||||
Func<Actor, Mobile, List<int2>> getPath;
|
||||
|
||||
MovePart move;
|
||||
|
||||
public MoveTo( int2 destination )
|
||||
{
|
||||
this.getPath = (self, mobile) => Game.pathFinder.FindUnitPath(
|
||||
self.Location, destination,
|
||||
{
|
||||
this.getPath = (self, mobile) => Game.PathFinder.FindUnitPath(
|
||||
self.Location, destination,
|
||||
mobile.GetMovementType());
|
||||
this.destination = destination;
|
||||
}
|
||||
|
||||
public MoveTo(Actor target, int range)
|
||||
{
|
||||
this.getPath = (self, mobile) => Game.pathFinder.FindUnitPathToRange(
|
||||
self.Location, target.Location,
|
||||
mobile.GetMovementType(), range);
|
||||
this.destination = null;
|
||||
}
|
||||
|
||||
public MoveTo(Actor target, int range)
|
||||
{
|
||||
this.getPath = (self, mobile) => Game.PathFinder.FindUnitPathToRange(
|
||||
self.Location, target.Location,
|
||||
mobile.GetMovementType(), range);
|
||||
this.destination = null;
|
||||
}
|
||||
|
||||
static bool CanEnterCell(int2 c, Actor self)
|
||||
{
|
||||
var u = Game.UnitInfluence.GetUnitAt(c);
|
||||
return u == null || u == self;
|
||||
var u = Game.UnitInfluence.GetUnitAt(c);
|
||||
var b = Game.BuildingInfluence.GetBuildingAt(c);
|
||||
return (u == null || u == self) && b == null;
|
||||
}
|
||||
|
||||
public void Tick( Actor self, Mobile mobile )
|
||||
@@ -154,46 +155,67 @@ namespace OpenRa.Game.Traits
|
||||
{
|
||||
move.TickMove( self, mobile, this );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if( destination == self.Location )
|
||||
{
|
||||
mobile.currentActivity = NextActivity;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (path == null) path = getPath(self, mobile).TakeWhile(a => a != self.Location).ToList();
|
||||
|
||||
if (path.Count == 0)
|
||||
{
|
||||
destination = mobile.toCell;
|
||||
return;
|
||||
}
|
||||
|
||||
destination = path[0];
|
||||
|
||||
if (path == null) path = getPath(self, mobile).TakeWhile(a => a != self.Location).ToList();
|
||||
|
||||
if (path.Count == 0)
|
||||
var nextCell = PopPath( self, mobile );
|
||||
if( nextCell == null )
|
||||
return;
|
||||
|
||||
int2 dir = nextCell.Value - mobile.fromCell;
|
||||
var firstFacing = Util.GetFacing( dir, mobile.facing );
|
||||
if( firstFacing != mobile.facing )
|
||||
{
|
||||
destination = mobile.toCell;
|
||||
return;
|
||||
mobile.currentActivity = new Turn( firstFacing ) { NextActivity = this };
|
||||
path.Add( nextCell.Value );
|
||||
}
|
||||
else
|
||||
destination = path[0];
|
||||
|
||||
var nextCell = path[ path.Count - 1 ];
|
||||
int2 dir = nextCell - mobile.fromCell;
|
||||
var firstFacing = Util.GetFacing( dir, mobile.facing );
|
||||
if( firstFacing != mobile.facing )
|
||||
mobile.currentActivity = new Turn( firstFacing ) { NextActivity = this };
|
||||
else
|
||||
{
|
||||
if (!CanEnterCell(nextCell, self)) return; /* todo: repath, sometimes */
|
||||
|
||||
mobile.toCell = nextCell;
|
||||
path.RemoveAt( path.Count - 1 );
|
||||
|
||||
move = new MoveFirstHalf(
|
||||
CenterOfCell( mobile.fromCell ),
|
||||
BetweenCells( mobile.fromCell, mobile.toCell ),
|
||||
mobile.facing,
|
||||
mobile.facing,
|
||||
0 );
|
||||
|
||||
Game.UnitInfluence.Update(mobile);
|
||||
{
|
||||
mobile.toCell = nextCell.Value;
|
||||
move = new MoveFirstHalf(
|
||||
CenterOfCell( mobile.fromCell ),
|
||||
BetweenCells( mobile.fromCell, mobile.toCell ),
|
||||
mobile.facing,
|
||||
mobile.facing,
|
||||
0 );
|
||||
|
||||
Game.UnitInfluence.Update( mobile );
|
||||
}
|
||||
mobile.currentActivity.Tick( self, mobile );
|
||||
}
|
||||
|
||||
int2? PopPath( Actor self, Mobile mobile )
|
||||
{
|
||||
if( path.Count == 0 ) return null;
|
||||
var nextCell = path[ path.Count - 1 ];
|
||||
if( !CanEnterCell( nextCell, self ) )
|
||||
{
|
||||
Game.UnitInfluence.Remove( mobile );
|
||||
path = Game.PathFinder.FindPathToPath( self.Location, path, mobile.GetMovementType() )
|
||||
.TakeWhile( a => a != self.Location )
|
||||
.ToList();
|
||||
Game.UnitInfluence.Add( mobile );
|
||||
if( path.Count == 0 )
|
||||
return null;
|
||||
nextCell = path[ path.Count - 1 ];
|
||||
}
|
||||
path.RemoveAt( path.Count - 1 );
|
||||
return nextCell;
|
||||
}
|
||||
|
||||
static float2 CenterOfCell( int2 loc )
|
||||
@@ -260,28 +282,25 @@ namespace OpenRa.Game.Traits
|
||||
}
|
||||
|
||||
protected override MovePart OnComplete( Actor self, Mobile mobile, MoveTo parent )
|
||||
{
|
||||
if( parent.path.Count > 0 )
|
||||
{
|
||||
var nextCell = parent.path[ parent.path.Count - 1 ];
|
||||
if( ( nextCell - mobile.toCell ) != ( mobile.toCell - mobile.fromCell ) )
|
||||
{
|
||||
if( CanEnterCell( nextCell, self ) )
|
||||
{
|
||||
parent.path.RemoveAt( parent.path.Count - 1 );
|
||||
|
||||
var ret = new MoveFirstHalf(
|
||||
BetweenCells( mobile.fromCell, mobile.toCell ),
|
||||
BetweenCells( mobile.toCell, nextCell ),
|
||||
mobile.facing,
|
||||
Util.GetNearestFacing( mobile.facing, Util.GetFacing( nextCell - mobile.toCell, mobile.facing ) ),
|
||||
moveFraction - moveFractionTotal );
|
||||
mobile.fromCell = mobile.toCell;
|
||||
mobile.toCell = nextCell;
|
||||
Game.UnitInfluence.Update( mobile );
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
{
|
||||
var nextCell = parent.PopPath( self, mobile );
|
||||
if( nextCell != null )
|
||||
{
|
||||
if( ( nextCell - mobile.toCell ) != ( mobile.toCell - mobile.fromCell ) )
|
||||
{
|
||||
var ret = new MoveFirstHalf(
|
||||
BetweenCells( mobile.fromCell, mobile.toCell ),
|
||||
BetweenCells( mobile.toCell, nextCell.Value ),
|
||||
mobile.facing,
|
||||
Util.GetNearestFacing( mobile.facing, Util.GetFacing( nextCell.Value - mobile.toCell, mobile.facing ) ),
|
||||
moveFraction - moveFractionTotal );
|
||||
mobile.fromCell = mobile.toCell;
|
||||
mobile.toCell = nextCell.Value;
|
||||
Game.UnitInfluence.Update( mobile );
|
||||
return ret;
|
||||
}
|
||||
else
|
||||
parent.path.Add( nextCell.Value );
|
||||
}
|
||||
var ret2 = new MoveSecondHalf(
|
||||
BetweenCells( mobile.fromCell, mobile.toCell ),
|
||||
@@ -314,13 +333,13 @@ namespace OpenRa.Game.Traits
|
||||
path.Clear();
|
||||
NextActivity = null;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<int2> GetCurrentPath()
|
||||
{
|
||||
var move = currentActivity as MoveTo;
|
||||
if (move == null || move.path == null) return new int2[] { };
|
||||
return Enumerable.Reverse(move.path);
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<int2> GetCurrentPath()
|
||||
{
|
||||
var move = currentActivity as MoveTo;
|
||||
if (move == null || move.path == null) return new int2[] { };
|
||||
return Enumerable.Reverse(move.path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,7 +25,13 @@ namespace OpenRa.Game
|
||||
Update(u);
|
||||
}
|
||||
|
||||
public Actor GetUnitAt(int2 a) { return influence[a.X, a.Y]; }
|
||||
public Actor GetUnitAt( int2 a )
|
||||
{
|
||||
var actor = influence[ a.X, a.Y ];
|
||||
if( actor != null && !actor.traits.Get<Mobile>().OccupiedCells().Contains( a ) )
|
||||
throw new InvalidOperationException( "UIM: Unit is not in influenced square" );
|
||||
return actor;
|
||||
}
|
||||
|
||||
public void Add(Mobile a)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user