Harvesters harvest the cell in front of them; fix harvester target lines; split harvester activities into their own (correctly named) files.
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55
OpenRA.Mods.RA/Activities/FindResources.cs
Executable file
55
OpenRA.Mods.RA/Activities/FindResources.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Mods.RA.Move;
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namespace OpenRA.Mods.RA.Activities
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{
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public class FindResources : Activity
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{
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public override Activity Tick( Actor self )
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{
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if( IsCanceled || NextActivity != null) return NextActivity;
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var harv = self.Trait<Harvester>();
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if( harv.IsFull )
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return Util.SequenceActivities( new DeliverResources(), NextActivity );
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var mobileInfo = self.Info.Traits.Get<MobileInfo>();
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var harvInfo = self.Info.Traits.Get<HarvesterInfo>();
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var res = self.World.WorldActor.Trait<ResourceLayer>();
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Func<int2, bool> canHarvest = loc => loc != self.Location &&
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res.GetResource(loc) != null &&
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harvInfo.Resources.Contains( res.GetResource(loc).info.Name );
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var path = self.World.WorldActor.Trait<PathFinder>().FindPath(PathSearch.Search(self.World, mobileInfo, self.Owner, true)
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.WithHeuristic(loc => canHarvest(loc) ? 0 : 1)
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.FromPoint(self.Location));
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if (path.Count == 0)
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return NextActivity;
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self.SetTargetLine(Target.FromCell(path[0]), Color.Red, false);
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return Util.SequenceActivities( new MoveAdjacentTo(Target.FromCell(path[0])), new HarvestResource(self, path[0]), this );
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}
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public override IEnumerable<Target> GetTargets( Actor self )
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{
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yield return Target.FromPos(self.Location);
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}
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}
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}
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