Track visibility modifiers on FrozenActors.

This commit is contained in:
Paul Chote
2018-12-10 20:44:03 +00:00
committed by Oliver Brakmann
parent 5f79c31a57
commit 224377f078
5 changed files with 42 additions and 21 deletions

View File

@@ -68,11 +68,13 @@ namespace OpenRA.Mods.Common.Traits
frozenStates = new PlayerDictionary<FrozenState>(self.World, (player, playerIndex) =>
{
var frozenActor = new FrozenActor(self, footprint, player, startsRevealed);
if (startsRevealed)
UpdateFrozenActor(self, frozenActor, playerIndex);
player.PlayerActor.Trait<FrozenActorLayer>().Add(frozenActor);
return new FrozenState(frozenActor) { IsVisible = startsRevealed };
});
if (startsRevealed)
for (var playerIndex = 0; playerIndex < frozenStates.Count; playerIndex++)
UpdateFrozenActor(self, frozenStates[playerIndex].FrozenActor, playerIndex);
}
void UpdateFrozenActor(Actor self, FrozenActor frozenActor, int playerIndex)