Move Game.Controller.HandleInput into a widget; works but is hacky
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@@ -17,11 +17,6 @@ using OpenRA.Widgets;
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namespace OpenRA.Graphics
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{
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interface IHandleInput
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{
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bool HandleInput(World world, MouseInput mi);
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}
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class Viewport
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{
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readonly float2 screenSize;
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@@ -41,8 +36,6 @@ namespace OpenRA.Graphics
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scrollPosition = scrollPosition + delta;
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}
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public IEnumerable<IHandleInput> regions { get { return new IHandleInput[] { Widget.RootWidget, Game.controller }; } }
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public Viewport(float2 screenSize, int2 mapStart, int2 mapEnd, Renderer renderer)
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{
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this.screenSize = screenSize;
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@@ -68,7 +61,7 @@ namespace OpenRA.Graphics
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Widget.DoDraw(world);
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Timer.Time( "widgets: {0}" );
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var cursorName = Widget.RootWidget.GetCursorOuter(mousePos) ?? Game.controller.ChooseCursor( world );
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var cursorName = Widget.RootWidget.GetCursorOuter(mousePos) ?? "default";
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var c = new Cursor(cursorName);
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c.Draw((int)cursorFrame, mousePos + Location);
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Timer.Time( "cursors: {0}" );
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@@ -86,21 +79,12 @@ namespace OpenRA.Graphics
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cursorFrame += 0.5f;
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}
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IHandleInput dragRegion = null;
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public void DispatchMouseInput(World world, MouseInput mi)
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{
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if (mi.Event == MouseInputEvent.Move)
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mousePos = mi.Location;
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if (dragRegion != null) {
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dragRegion.HandleInput( world, mi );
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if (mi.Event == MouseInputEvent.Up) dragRegion = null;
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return;
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}
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dragRegion = regions.FirstOrDefault(r => r.HandleInput(world, mi));
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if (mi.Event != MouseInputEvent.Down)
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dragRegion = null;
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Widget.HandleInput(world, mi);
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}
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public float2 ViewToWorld(MouseInput mi)
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