Move Game.Controller.HandleInput into a widget; works but is hacky
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@@ -228,6 +228,7 @@
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<Compile Include="Widgets\TimerWidget.cs" />
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<Compile Include="Widgets\ShpImageWidget.cs" />
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<Compile Include="Widgets\OrderButtonWidget.cs" />
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<Compile Include="Widgets\DefaultInputControllerWidget.cs" />
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<Compile Include="Traits\DrawLineToTarget.cs" />
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</ItemGroup>
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<ItemGroup>
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