Fix crash in DistanceFromEdge if vector is too long
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abcdefg30
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224ca78257
@@ -87,11 +87,11 @@ namespace OpenRA.Mods.Common.HitShapes
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public WDist DistanceFromEdge(WVec v)
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public WDist DistanceFromEdge(WVec v)
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{
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{
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var r = new int2(
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var r = new WVec(
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Math.Max(Math.Abs(v.X - center.X) - quadrantSize.X, 0),
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Math.Max(Math.Abs(v.X - center.X) - quadrantSize.X, 0),
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Math.Max(Math.Abs(v.Y - center.Y) - quadrantSize.Y, 0));
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Math.Max(Math.Abs(v.Y - center.Y) - quadrantSize.Y, 0), 0);
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return new WDist(r.Length);
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return new WDist(r.HorizontalLength);
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}
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}
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public WDist DistanceFromEdge(WPos pos, Actor actor)
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public WDist DistanceFromEdge(WPos pos, Actor actor)
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