Fix crash in DistanceFromEdge if vector is too long
This commit is contained in:
committed by
abcdefg30
parent
ace353cb84
commit
224ca78257
@@ -87,11 +87,11 @@ namespace OpenRA.Mods.Common.HitShapes
|
||||
|
||||
public WDist DistanceFromEdge(WVec v)
|
||||
{
|
||||
var r = new int2(
|
||||
var r = new WVec(
|
||||
Math.Max(Math.Abs(v.X - center.X) - quadrantSize.X, 0),
|
||||
Math.Max(Math.Abs(v.Y - center.Y) - quadrantSize.Y, 0));
|
||||
Math.Max(Math.Abs(v.Y - center.Y) - quadrantSize.Y, 0), 0);
|
||||
|
||||
return new WDist(r.Length);
|
||||
return new WDist(r.HorizontalLength);
|
||||
}
|
||||
|
||||
public WDist DistanceFromEdge(WPos pos, Actor actor)
|
||||
|
||||
Reference in New Issue
Block a user