Make Cyborgs explode regardless of death type
Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
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@@ -98,18 +98,14 @@ Cyborg:
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Select: 22-i000, 22-i002, 22-i006
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Move: 22-i008, 22-i010, 22-i014, 22-i016, 22-i020
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Attack: 22-i008, 22-i010, 22-i012, 22-i018
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Die: 22-n104, 22-n108
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Burned: 22-n106
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Zapped: electro1
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Die: 22-n104, 22-n106, 22-n108
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CyborgCommando:
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Voices:
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Select: 23-i000, 23-i002, 23-i004, 23-i006
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Move: 23-i008, 23-i010, 23-i012, 23-i016
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Attack: 23-i014, 23-i018, 23-i020, 23-i022
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Die: 22-n104, 22-n108
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Burned: 22-n106
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Zapped: electro1
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Die: 22-n104, 22-n106, 22-n108
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Mutant:
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Voices:
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