Make Cyborgs explode regardless of death type
Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
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@@ -255,18 +255,6 @@ cyc2:
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Facings: 8
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Stride: 9
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ShadowStart: 418
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die1:
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Start: 182
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Length: 15
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ShadowStart: 490
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die2:
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Start: 197
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Length: 15
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ShadowStart: 505
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die3: infexpl
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Length: *
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die4: s_bang34
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Length: *
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attack:
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Start: 212
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Length: 6
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@@ -277,8 +265,6 @@ cyc2:
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Length: 6
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Facings: 8
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ShadowStart: 568
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die6: electro
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Length: *
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emp-overlay: emp_fx01
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Length: *
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ZOffset: 512
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