Make Cyborgs explode regardless of death type

Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
This commit is contained in:
reaperrr
2016-06-05 19:05:21 +02:00
parent 3455d98289
commit 225f777eaf
6 changed files with 58 additions and 75 deletions

View File

@@ -255,18 +255,6 @@ cyc2:
Facings: 8
Stride: 9
ShadowStart: 418
die1:
Start: 182
Length: 15
ShadowStart: 490
die2:
Start: 197
Length: 15
ShadowStart: 505
die3: infexpl
Length: *
die4: s_bang34
Length: *
attack:
Start: 212
Length: 6
@@ -277,8 +265,6 @@ cyc2:
Length: 6
Facings: 8
ShadowStart: 568
die6: electro
Length: *
emp-overlay: emp_fx01
Length: *
ZOffset: 512